This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic visuals, style, and budget.
Art created by Dekogon Studios Artist - Hamish Ames
技术细节
Features:
167 Meshes
High quality and fidelity texture sets - 2k textures
Master materials setup that control the of all props and models
Modular construction and design for alternative designs
Additional controls for materials
Channel packed textures
Realistic post process and look up table
Optimized for games
Free of all legal issues as all branding and labels are custom made by our studio
Texture Sizes:
4k [16]
2k [155]
1k [1]
256 [1]
Scaled to Epic Skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: Displayed in Documentation
LODs: None
Number of Meshes: 167
Number of Materials and Material Instances: 67
Number of Textures: 75
Supported Development Platforms: Windows
该项目包括图片中的所有内容,以及在虚幻引擎中创建的所有资产、地图和素材。每项资产都是为逼真的视觉效果、风格和预算而创建的。
艺术创作由 Dekogon Studios 艺术家 - Hamish Ames 完成
技术细节
功能特点
167 个网格
高质量、高保真的纹理套装--2K 纹理
可控制所有道具和模型的主材质设置
模块化结构和设计,可用于其他设计
材料的附加控制
通道包装纹理
逼真的后期处理和查找表
针对游戏进行了优化
所有品牌和标签均由我们的工作室定制,因此不涉及任何法律问题
纹理尺寸:
4k [16]
2k [155]
1k [1]
256 [1]
按比例缩放至史诗骨骼: 是
碰撞:是 是,根据资产的复杂程度自动生成并按多边形混合
顶点数 显示在文档中
LODs: 无
网格数:167
材质和材质实例数:67 67
纹理数量: 75 75
支持的开发平台: Windows 视窗
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