MetaShoot™ is a digital twin of a photo studio, developed as an unofficial plugin for Unreal Engine that gives any creator the ability to produce highly realistic renders in the easiest and quickest way.
*It includes a 1-click Render system for all your projects! No more Level Sequences or Render Queues!
Watch the trailer
MetaShoot includes lighting and render presets, a simplified render interface, a 360 Camera / HDRI Maker, and 14 ultra-realistic interactive assets to create your own virtual photo studio.
On top of the hyper-realistic lighting assets and environments, MetaShoot™ is all about simplicity. One single click on the Render button automatically renders all the selected cameras, without having to create Level Sequences, adjust settings or use the Movie Render Queue at all.
Just one click.
In the past, HDRIs have been used to mimic realistic lighting in rendering. With MetaShoot, lights behave in a physical way - the diffusers of the softboxes light up according to the intensity of the light inside them, giving the scene hyper-real reflections and accurate lighting distribution - everything in a 3D space instead of a flat projection thanks to Unreal Engine's raytracing.
All the assets and the render interface can be used in any project and scene, not only in MetaShoot environments. The one-click render button can be used in any project to create instant high quality renders of it. No more having to create a unique Level Sequence for every single render.
It also comes with 3 extra buttons to run console commands that experienced users usually have to type in every project: fixing the DOF, fixing the texture streaming pool and fixing instanced meshes in the Path Tracer.
MetaShoot™ 是一个数码照相馆的孪生兄弟,作为虚幻引擎的非官方插件,它使任何创作者都能以最简单快捷的方式制作出高度逼真的渲染效果。
*它包含一个适用于所有项目的一键渲染系统!不再需要关卡序列或渲染队列!
观看预告片
MetaShoot 包括灯光和渲染预设、简化的渲染界面、360 相机/HDRI 制作器和 14 种超逼真的交互式资产,可创建您自己的虚拟照相馆。
除了超逼真的照明资产和环境外,MetaShoot™ 还非常简单。只需单击 “渲染 ”按钮,就能自动渲染所有选定的摄像机,而无需创建级别序列、调整设置或使用 “电影渲染队列”。
只需一次点击。
在过去,HDRI 被用来在渲染中模拟真实的灯光效果。有了 MetaShoot,灯光将以物理方式运行--柔光箱的散光器将根据箱内灯光的强度发光,从而为场景提供超真实的反射和精确的灯光分布--由于虚幻引擎的光线跟踪功能,所有这一切都将在三维空间中实现,而不是平面投影。
所有资产和渲染界面都可用于任何项目和场景,而不仅仅是 MetaShoot 环境。一键渲染按钮可用于任何项目,为其创建即时的高质量渲染。无需再为每一次渲染创建独特的关卡序列(Level Sequence)。
它还可以
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