Introducing the Vertex Animation Manager for Unreal Engine 4 and 5! This plugin allows the generation of vertex animation textures directly within the Unreal Engine editor, without the need for any additional tools. It comes with included components for the playback of Static Meshes, Instanced Static Meshes (ISM) and Hierarchical Instanced Static Meshes (HISM).
The plugin provides access to sockets and bones from both C++ and Blueprint code, allowing for the retrieval of socket transform, location, and rotation. You can easily setup your Blueprint actors and attach components by using the sockets. The runtime component can update the transforms automatically during the playback if you enable this option. The animation can also be played back without the need for any ticking enabled, as everything is controlled by time. Even if you have set up your skeletal mesh with notifications, these can still be used for the playback of animations by the vertex animation runtime components.
Features:
Generate Vertex Animation Textures (VAT) inside the editor for any Skeletal Mesh animation
Profiles that you can safe with your Skeletal Mesh assets
Fully works from the preview of your Blueprints to your Shipping Builds
Included Runtime Components to easily playback in C++ and/or Blueprints
Included Material Functions to playback in the material
Included Material Function to easily plug-in into any of your existing materials
Included Auto-Instancing for ISM and HISM VAT components
Included Notification Components to use in the editor and play events driven by the VAT
Included ready-made Niagara Notification Components
Code Modules:
VertexAnimationEditor (Editor)
VertexAnimationManager (Runtime)
Number of Blueprints: 3
Number of C++ Classes: 13
Network Replicated: No
Supported Development Platforms: All
Supported Target Build Platforms: All
介绍虚幻引擎4和5的顶点动画管理器!该插件允许直接在虚幻引擎编辑器中生成顶点动画纹理,而无需使用任何其他工具。它包含了用于回放静态网格(Static Meshes)、实例静态网格(Instanced Static Meshes,ISM)和分层实例静态网格(Hierarchical Instanced Static Meshes,HISM)的组件。
该插件可从 C++ 和蓝图代码中访问套接字和骨骼,允许检索套接字变换、位置和旋转。通过使用套接字,您可以轻松设置蓝图角色并附加组件。如果启用该选项,运行时组件可在播放过程中自动更新变换。由于一切都由时间控制,因此播放动画时也无需启用任何打勾功能。即使在骨骼网格中设置了通知,顶点动画运行时组件仍可使用这些通知来播放动画。
功能
在编辑器内为任何骨骼网格动画生成顶点动画纹理(VAT)
可确保骨骼网格资产安全的配置文件
从预览蓝图到出货构建都能完全运行
包含运行时组件,可在 C++ 和/或蓝图中轻松播放
包含材质功能,可在材质中回放
包含材质功能,可轻松插入任何现有材质中
包括 ISM 和 HISM VAT 组件的自动增量功能
包括
|