Meta Foam is a system for realistic rendering of foam and bubbles in Unreal Engine.
Driven by Blueprints, foam actors can be interactively placed and shaped in the editor using static meshes which seamlessly merge together and with multiple presets to achieve plausible results straight out of the box.
Meta Foam is more than just a transparent material, it brings offline rendered foam quality to Unreal Engine by rendering foam in multiple passes. Therefore, currently the tool targets high-end platforms and cinematics. It is not suitable for mobile platforms.
Meta Foam offers two modes:
・Thin mode (2D) - suitable for placing thin layers of foam on objects, liquids
・Thick mode (3D) - suitable for turning entire meshes into foam
The thick foam mode works in world space, which means no UVs are necessary and there will be no visible seams or tiling artifacts.
Presets:
1. Beer foam
2. Coffee foam
3. Cola foam
4. Milk foam
5. Tea foam
The presets can be used as a starting point to create custom foam presets by adjusting foam properties, bubble layers etc.
Meta Foam offers a reasonable approximation balancing quality and performance by placing emphasis on realistic rendering of larger bubbles while simplifying smaller bubbles. This makes it suitable for hero assets in games and for use in cutscenes. Meta Foam can also be used for visualization and product shots with a completely procedural Cinematics mode, removing texture resolution constraints.
To learn more about the technology behind Meta Foam, please see the following article on our website:
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Technical Details
Features:
Realistic modeling of foam: at far to close distance with individual bubbles visible
2D and 3D foam: supports various mesh types, even without UVs
Procedural shading: density/scale sliders, shading controls and detailed five-layer bubble controls
Displacement: detailed bubble silhouettes when seen from the side (requires high mesh density)
Full dynamic lighting: supports Lumen and dynamic lights, combine with daylight system or IBL
Art direction: use vertex colors to paint foam or fine-tune bubble scale/amount
Scalability: Render quality settings are provided to switch between in-game and cinematic modes.
Number of Blueprints: 1
Input:
Network Replicated: No
Supported Development Platforms: Windows: Yes, Mac: No
Meta Foam 是一个用于在虚幻引擎中逼真渲染泡沫和气泡的系统。
在Blueprints的驱动下,可以使用静态网格在编辑器中交互式地放置和塑造泡沫角色,这些静态网格可以无缝地合并在一起,并且可以使用多种预设来实现开箱即用的逼真效果。
Meta Foam 不仅仅是一种透明材质,它还通过多次渲染泡沫为虚幻引擎带来了离线渲染的泡沫质量。因此,目前该工具主要针对高端平台和电影。它不适合移动平台。
Meta Foam 提供两种模式:
薄模式(2D)--适用于在物体、液体上放置薄层泡沫
厚泡沫模式(3D)--适用于将整个网格变成泡沫。
厚泡沫模式在世界空间中工作,这意味着无需 UV,也不会出现明显的接缝或平铺假象。
预设
1. 啤酒泡沫
2. 咖啡泡沫
3. 可乐泡沫
4. 牛奶泡沫
5. 茶泡沫
这些预设可作为起点,通过调整泡沫属性、气泡层等创建自定义泡沫预设。
Meta Foam 注重大气泡的逼真渲染,同时简化小气泡,在质量和性能之间实现了合理的近似平衡。因此,它适用于游戏中的英雄资产和场景剪辑。Meta Foam 还可用于可视化和产品拍摄,具有完全程序化的电影模式,消除了纹理分辨率的限制。
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