Arc Inventory is a Gameplay Ability System based inventory solution that allows for the creation of ability-powered items and inventory management, and can slot seamlessly into your GAS-based game. Arc Inventory is built from the ground up for multiplayer, and supports everything from passive items, active items, stacking items, and more. Using Arc Inventory, you can create shooter gameplay, RPG gameplay, and even procedurally generate items or create an attachment system.
Arc Inventory is used in multiple games, and powers very different gameplay systems with this easy to use, designer focused system.
Note: This plugin requires the use of the Unreal Engine's Gameplay Ability System.
Technical DetailsFeatures:
- Inventory Components that support Bags, Equipment, and Active items.
- Fully integrated with Epic’s Gameplay Ability System
- Supports Multiplayer
- Supports any game play mechanics GAS can do
- Easy to set up
- Requires minimal code
- Full Blueprint Integration
Arc Inventory 是一款基于游戏能力系统的库存解决方案,可创建由能力驱动的物品和库存管理,并可无缝插入基于 GAS 的游戏中。Arc Inventory 专为多人游戏而设计,支持被动物品、主动物品、堆叠物品等一切物品。使用 Arc Inventory,您可以创建射击游戏、RPG 游戏,甚至程序化生成物品或创建附件系统。
Arc Inventory 可用于多个游戏,并通过这个易于使用、以设计者为中心的系统为各种不同的游戏系统提供动力。
注意:此插件需要使用虚幻引擎的游戏能力系统。
技术细节
功能:
- 支持包、装备和活动项目的库存组件。
- 与史诗游戏能力系统完全集成
- 支持多人游戏
- 支持 GAS 可以实现的任何游戏机制
- 易于设置
- 只需少量代码
- 完全集成蓝图
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