Modules:
• DungeonArchitectRuntime (Runtime)
• DungeonArchitectEditor (Editor)
Features:
• Build vast levels procedurally with a single click with various tweakable parameter, either at design time or at runtime.
• Manually design the layout of your levels for more artistic control with custom editor tools (Paint Brush Tool, Volumes etc), and have the plugin automatically build the environment around it
• Design the look and feel of your levels using a powerful Graph based Theme Editor. This lets you instruct the plugin on the meshes and actors to populate around the level as it is being built (around walls, floor, doors, stairs etc)
• Theme files are saved as separate data asset so they can be reused between projects or can be swapped with other theme files to completely change the look
• Supports multiple themes on the same map. For e.g. Wood based architecture in one area, stone based in a nearby area. Override the theme on any part of your level using a custom volume actor
• Supports height variations
• Extensibility: Extend and customize the dungeon with your own blueprint based logic at different level of the generation process
Intended Platforms: Windows, Mac, Android
Platforms Tested: Windows, Mac, Android
模块:
- DungeonArchitectRuntime (运行时)
- DungeonArchitectEditor (编辑器)
功能
- 在设计时或运行时,只需点击一下鼠标,利用各种可调整的参数,以程序化的方式构建庞大的关卡。
- 使用自定义编辑器工具(画笔工具、卷轴等)手动设计关卡布局,以获得更多艺术控制,并让插件自动围绕布局构建环境
- 使用功能强大的图形主题编辑器设计关卡的外观和感觉。这样,在关卡构建过程中,您就可以指示插件在关卡周围填充网格和角色(墙壁、地板、门、楼梯等)。
- 主题文件保存为单独的数据资产,因此可在项目之间重复使用,也可与其他主题文件互换,以彻底改变外观
- 支持同一地图上的多个主题。例如,在一个区域使用木质建筑,而在附近区域使用石质建筑。使用自定义音量演员覆盖关卡任何部分的主题
- 支持高度变化
- 可扩展性: 在生成过程的不同阶段,使用自己的基于蓝图的逻辑来扩展和定制地下城
目标平台 Windows、Mac、安卓
已测试平台 Windows、Mac、安卓
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