Components are converted to the new UE5 Mannequin rig structure.
Keep in mind the female Metahuman tal nrw is slightly smaller as Quinn , but they use the same bone structure.
Ue4 Mannequin meshes are still included for existing costumers.
Each equipment uses a master material and a mask texture, which allow you to tweak its visual appearance in detail. For compatibility to other asset packs (like weapon animation sets), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip. Main- and off-hand slots are also prepared in the Blueprints to receive your data.
To help you to get started with your new assets, the pack contains - beside the main Customizable Character Blueprint – NPC, Player Character and Character Editor Blueprints examples which implements all of the assets and their customization.