Inspired by the art of Transistor and Remember me, then evolved while developing Pixel Ripped's visual effects, in this package you will find:
- Circuitry like trees and pedestal roughly 100% "sculpted" by curves and parameters;
- No textures;
- No Shaders (only the Unity's default Particle shaders);
- Small components just to pause the particle and freeze it's simulation;
- Particle presets for quicker iteration accross your particle system workflow;