编辑器拓展 【更新】Double Sided Mesh without shaders - Modify Mesh Tool 1.0.2

Unity插件信息
插件名称: Double Sided Mesh without shaders - Modify Mesh Tool
插件官网: https://assetstore.unity.com/packages/tools/modeling/double-sided-mesh-without-shaders-modify-mesh-tool-231044
版本: 1.0.2
解压密码:
素材类型: 编辑器拓展
本帖最后由 微笑的猫 于 2024-9-10 15:37 编辑


Double Sided Mesh without shaders - Modify Mesh Tool 1.0.1版下载链接


Make single-sided meshes double-sided.
You need to make your mesh double-sided but don't want to change your shader? Then this is your one-click solution.

Generates a new mesh with doubled and inverted vertices, tris, UVs, ..
Meshes are stored a mesh assets right next to the original.
Supports Skinned Meshes and animations (copies bone weights & poses)
No custom shader is required. One click and you are done.
Multi material meshes are supported (sub mesh support)
Can duplicate sub meshes to assign new materials to the inverted side.
Multi mesh editing (edit multiple objects at the same time).
No runtime components needed (after all, it's just a new mesh)
It does support UNDO but the created mesh assets will remain.
Baked vertex animations are not supported (animations with bones and animations through shaders are working just fine).
Full Source Code included
Supports Unity 2019, 2020, 2021, 2022, ...

Use cases
You need to make your mesh double-sided but don't want to change your shader? ->This is your one-click solution.

You need a double-sided mesh with different materials on each side? -> Use the "Double-sided and duplicate sub meshes" command.

Usage
Right-click on your prefab or use the GameObject menu: "Make Mesh > Double-Sided".

Support
If you have any questions please write to office[at]kamgam.com. Please be patient, replies may take a few days. Please include your Asset Store Order Nr in your request. Thank you.




让单面网格变成双面
需要将网格做成双面,但又不想更改着色器?那么这就是你的一键解决方案。

生成带有双面和反面顶点、三维、UV 的新网格。
网格会存储在原始网格旁边的网格资产中。
支持蒙皮网格和动画(复制骨骼重量和姿势)
无需自定义着色器。只需点击一下即可完成。
支持多材质网格(支持子网格)
可复制子网格,为反转面分配新材质。
多网格编辑(同时编辑多个对象)。
无需运行时组件(毕竟这只是一个新网格)
支持 UNDO,但创建的网格资产将保留。
不支持烘焙顶点动画(骨骼动画和着色器动画运行正常)。
包含完整源代码
支持 Unity 2019、2020、2021、2022、...

使用案例
您需要将网格双面化,但又不想更改着色器?->这就是您的一键式解决方案。

您需要一个双面网格,每一面都有不同的材质?->使用 "双面和复制子网格 "命令。

使用方法
右键单击预制件或使用 GameObject 菜单: "制作网格 > 双面"。




作者 cg小白兔 发表于 2024-9-10 11:09:51
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