Technical Details
Features:
1 4x4 km2 Shrubland landscape with mountains, rivers, canyons.
Procedurally generated Rocks according to landscape slope angle.
Procedurally generated Shrub biome scattered from the 'Grass_1' layer.
Landscape grass type generated groundplants for each landscape layer.
Simple wind and sway effect for trees and plants.
Number of Unique Meshes: 26
4 Cliff Meshes
3 Rock Meshes
3 Types of Shrub Tree
16 unique ground plants
Collision: Yes, automatically generated
Vertex Count:
Cliffs max vertices : 12.481 , avarage : 10k vertices
Plants avarage vertex count : around 500 vertices
Shrubs avarage vertex count : around 5k vertices
LODs: Yes, 4 LOD's , billboards for shrubs
Number of Materials and Material Instances: 7 Materials, 23 Material instances. Post process materials, landscape materials, cloud and water materials are included to these numbers.
Number of Textures: 51 textures ( 4 textures are used for all the plants.)
Texture Resolutions: 1024 to 4096
Supported Development Platforms:
Windows: Yes
技术细节
特点
1 4x4 平方公里的灌木丛景观,包括山脉、河流和峡谷。
根据景观坡度生成的程序化岩石。
程序生成的灌木生物群落散布在 “Grass_1 ”层中。
为每个景观层生成景观草类型的地面植物。
树木和植物的简单风力和摇摆效果。
独特网格数:26
4 个悬崖网格
3 个岩石网格
3 种灌木树
16 种独特的地面植物
碰撞 是,自动生成
顶点数
悬崖最大顶点数:12.481,平均顶点数:10k
植物平均顶点数:约 500 个顶点
灌木平均顶点数:约 5k 个顶点
LODs: 是,4 个 LOD,灌木的广告牌
材质和材质实例的数量 7 种材质,23 个材质实例。其中包括后期处理材质、景观材质、云和水材质。
材质数量: 51 种材质(所有植物均使用 4 种材质)。
纹理分辨率 1024 至 4096
支持的开发平台:
Windows 支持
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