Easily merge multiple Skeletal Meshes in to a single one and save it as a separate asset.
Super quick workflow, select multiple skeletal meshes from the content browser or directly from an actor in the scene, choose the final path and merge them in to a single asset directly in Unreal.
Reducing the number of skeletal meshes in your game will also improve the framerate of your scene without any sacrifice in terms of quality.
Assemble your modular characters and merge them with a single click.
EASY TO USE: Just open the Global Merge Editor widget, select your assets, choose the name of the newly created assets
Easily achieve a lot of animated characters on screen with the best performance possible!
Used in most of the demos seen for ACF to achieve stunning visuals in large battles.
Made with the support of Pug Life Studio, check their Mesh Morpher tool.
Supports any skeleton.
Technical Details
Features:
Merge multiple skeletal meshes in to a single one
Pick all the skeletal meshes from an actor in the scene
Incredibly easy to use
Merge skeletons
Code Modules:
SkeletalMeshMerger (Editor)
Runtime Merger (Runtime)
Number of Blueprints: 3
Number of C++ Classes: 5
Network Replicated: No, not needed
Supported Development Platforms: Windows, Mac
轻松地将多个骨骼网格合并为一个网格,并将其保存为单独的资产。
超快的工作流程,从内容浏览器中选择多个骨骼网格或直接从场景中的演员中选择多个骨骼网格,选择最终路径并直接在虚幻中将它们合并为一个资产。
减少游戏中骨骼网格的数量还可以提高场景的帧速率,而不会牺牲任何质量。
只需单击一下,即可组装您的模块化角色并合并它们。
简单易用: 只需打开 “全局合并编辑器 ”小工具,选择资产,选择新创建资产的名称
在屏幕上轻松实现大量动画人物,并尽可能实现最佳性能!
在 ACF 的大部分演示中使用,可在大型战斗中实现令人惊叹的视觉效果。
在 Pug Life Studio 的支持下制作,请查看他们的网格变形工具。
支持任何骨骼。
技术细节
功能特点
将多个骨骼网格合并为单一网格
从场景中的演员身上选取所有骨骼网格
易于使用
合并骨骼
代码模块:
骨骼网格合并(编辑器)
运行时合并(运行时)
蓝图数量 3
C++ 类的数量 5
网络复制: 否,不需要
支持的开发平台 Windows, Mac
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