Technical Details
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of Animations:
23 anim sequences total:
20 for the arms: idle, walk slow, walk fast, run, 2x sprint, 2x aim sway , 2x aim steady (hold breath), 2x walk aiming, fire, 2x fire aiming, reload empty, reload loaded, equip, un-equip, inspect. Each one accompanied by its editable LevelSequence file
3 for the rifle: fire, reload empty, reload loaded. Each one accompanied by its editable LevelSequence file
2 montages for the arms: auto fire and auto fire aiming
2 blendspaces for the arms: not aiming movement and aiming movement
1 anim blueprint for the test character
Animation types (Root Motion/In-place): In-place
Important/Additional Notes:
Modifying the anims inside Unreal Engine requires enabling the Control Plugin (built-in Unreal). But using the anims doesn't require it
UE 5.3 has a small bug in the engine where Parent Constraints become invisible in the timeline of the Level Sequencer after the engine has been restarted (it still works but is invisible). Unreal fixed this on 5.4, so I recommend using 5.1, 5.2 or 5.4 (or later) if you plan on using constraints.
技术细节
根据 Epic 骨架进行装配: 是
如果按照 Epic 骨架装配,则包含 IK 骨骼: 是
动画数量
共 23 个动画序列:
20 个手臂动画序列:空闲、慢速行走、快速行走、奔跑、2 倍冲刺、2 倍瞄准摇摆、2 倍瞄准稳定(屏住呼吸)、2 倍行走瞄准、开火、2 倍开火瞄准、装弹完毕、装弹完毕、装备、解除装备、检查。每个动作都附有可编辑的 LevelSequence 文件
步枪:开火、空弹上膛、上膛。每个都附有可编辑的 LevelSequence 文件
武器的 2 个蒙太奇:自动开火和自动瞄准开火
武器的 2 个混合空间:不瞄准运动和瞄准运动
1 个测试角色的动画蓝图
动画类型(根运动/就地运动): 就地
重要/附加说明:
在虚幻引擎中修改动画需要启用控制插件(虚幻引擎内置)。但是使用动画并不需要它
UE 5.3在引擎中存在一个小错误,即在重启引擎后,父约束在关卡编曲器的时间轴中变得不可见(它仍然可以工作,但是不可见)。虚幻在 5.4 中修复了这个问题,因此如果您打算使用约束,我建议您使用 5.1、5.2 或 5.4(或更高版本)。
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