Technical Details
REQUIREMENTS:
This product uses the new UE5 features Nanite, Lumen and VSM by default.
RuntimeVirtualTexture (RVT) needs to be activated.
Its recommended to have a RTX 30 series GPU or faster.
UE5 requires 32GB system memory for initial compiling the asset caches.
!! Make sure to download our DefaultEngine.INI: MF_Default Settings (UE5.2) (PC)
VERSIONS:
V1.0.2 is available in UE5 versions 5.20 and above
Full change log is available in our Discord Channel.
Physically-Based Rendering: Yes
Texture Size: The majority of assets use 8k base color, normal, and utility textures
Collision: Yes (automatically generated)
Nanite Triangle Count: 7-1 million (trees) 2-1 million (rocks/debris), 40000-5000 (plants)
LODs: None (Nanite fallback)
Lightmap Support: No
Number of Meshes: 216
Number of Materials and Material Instances: 92
Number of Textures: 171
Platforms Tested: PC