代码插件 VR IK Body 适配UE5.0-5.1 5.3-5.4

Unreal插件信息
插件名称: VR IK Body
官网地址: https://www.unrealengine.com/marketplace/en-US/product/vr-ik-body
版本: 5.0-5.1 5.3-5.4
解压密码:
引擎版本: UE5 
素材类型: 代码插件














VR IK Body Plugin is meant to evaluate body state based on VR headset and motion controllers positions and apply it to Skeletal Mesh. It supports spine rotation, crouch and leaning. The plugin is mainly designed for player's body representation in multiplayer games. The plugin also includes fingers solver which provides full control over hands of your character. Fingers solver supports 1) input from motion controllers, 2) pre-defined poses and 3) can trace scene to grab/release objects accurately.

News: A component was added with brand-new full-body solver: Ynnk VR-Avatar. This is now main component to use. VRIKBody/VRIKSkeletalMeshTranslator stay as legacy.

Technical Details
Features:
neural net-based full-body VR solver
distinction of head and ribcage rotation
calculated elbow joint targets
calculated feet positions
body calibration
keeps accurate head and hands positions
supported locomotion from stick
input from scene components or default interface
special IK animation node for blending legs animation
can work with any VR headset ant motion controllers
source code is included
Code Modules:
VRIKBodyRuntime (Runtime)
VRIKBodyEditor (Editor)
Number of Blueprints: 0
Number of C++ Classes: 3
Network Replicated: Yes
Supported Development Platforms: Win64, Linux
Supported Target Build Platforms: Win64, Linux, Android (Quest)
Documentation: VIDEO | PDF
Example Projects: 5.2-5.4 for OpenXR | 5.3-5.4 for MetaXR (Quest)
Executable Demo: ZIP


VR IK Body Plugin 用于根据 VR 头显和运动控制器的位置评估身体状态,并将其应用于骨骼网格。它支持脊柱旋转、下蹲和倾斜。该插件主要用于在多人游戏中表现玩家的身体。该插件还包括手指求解器,可完全控制角色的双手。手指求解器支持:1)来自运动控制器的输入;2)预定义姿势;3)可追踪场景以准确抓取/释放物体。

新闻: 添加了一个具有全新全身解算器的组件: Ynnk VR-Avatar。这是目前使用的主要组件。VRIKBody/VRIKSkeletalMeshTranslator 将继续保留。

技术细节
功能
基于神经网络的全身 VR 仿真器
区分头部和肋骨旋转
计算肘关节目标
计算脚部位置
身体校准
保持准确的头部和手部位置
通过摇杆支持运动
来自场景组件或默认界面的输入
特殊的 IK 动画节点,用于混合腿部动画
可与任何 VR 头显和运动控制器配合使用
包含源代码
代码模块:
VRIKBodyRuntime (运行时)
VRIKBodyEditor (编辑器)
蓝图数量 0
C++ 类的数量: 3
网络复制: 是
支持的开发平台:Win64、Linux Win64, Linux
支持的目标构建平台:Win64、Linux、Android (Quest) Win64、Linux、Android (Quest)
文档 视频 | PDF
示例项目: 5.2-5.4 for OpenXR | 5.3-5.4 for MetaXR (Quest)
可执行演示: ZIP





作者 cg小白兔 发表于 2024-9-12 15:07:07
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