Different projectile recognitions: projectile based, line trace based ranged shooting systems are implemented in the product as an example.
Different melee recognitions: the product also contains melee weapons, with collision based (CollisionBoxes) and sphere trace based melee damage dealing methods
reaction animations:Physical Animations, and anim montages - can be played when characters receive damage
reaction animation blending: animationTypes can be varied based on the bone structure of the characer (E.G: Spine hit plays anim montage; leg, arm, head hit plays Physical Animations)
reaction visual effects: On hit, different emitters with different scales can be played on the hit bone location, with different play styles (continous or mixed - refer to the documentation for explanation)
Bone based damage recognition: hits on different body parts can cause more / less damage based on multipliers.
Bone based sound effects: hitson different body parts can play different reaction sounds (E.G: Head hit plays critical sound effect)
All in one: every single function and system of the product is handled, and can be set up in a single component
Bonus limb dismemberment component: the product comes with a bonus component that lets you cut off the limbs of characters easily.
Multiplayer ready: The entire product is network replicated and multiplayer ready. um Long Description
Any many, many more! There's no space enough to showcase the enormous amounts of systems in the product please refer to the documentation for more information!
Technical Details
Input: See "TAB" menu in showcase demo / project
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Platforms: Windows, XBOX, PS4
不同的弹射识别:例如,产品中实现了基于弹射和基于线迹的远程射击系统。
不同的近战识别:本产品还包含近战武器、基于碰撞的近战伤害处理方法(CollisionBoxes)和基于球形轨迹的近战伤害处理方法。
反应动画:物理动画和动画蒙太奇--可在角色受到伤害时播放
反应动画混合:动画类型可根据角色的骨骼结构而变化(例如:击中脊椎时播放动画蒙太奇;击中腿部、手臂和头部时播放物理动画)
反应视觉效果: 击中时,不同规模的发射器可在击中的骨骼位置播放,并具有不同的播放风格(连续或混合--请参阅文档解释)
基于骨骼的伤害识别:击中身体的不同部位可根据乘数造成更多或更少的伤害。
基于骨骼的音效:击中不同身体部位会发出不同的反应音(例如:击中头部会发出危急音效)
一体化:可处理产品的所有功能和系统,并可在单一组件中进行设置
额外的肢体肢解组件:产品附带的额外组件可让您轻松切断角色的肢体。
支持多人游戏: 整个产品可进行网络复制并支持多人游戏。 嗯 长说明
还有很多很多!没有足够的空间来展示本产品中的大量系统。
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