Welcome to the innovative world of Leartes Studios, where passion for gaming meets Unreal Engine’s automation possibilities. Leartes Studios is dedicated to pushing the boundaries of being a leading art outsourcing company.
The Material Assignment tool makes tracking static mesh assets with standard slots easy and allows you to bulk assign materials to them all at once.
As an art outsourcing company, our primary focus has been delivering exceptional visual assets, animations, and art production services to game developers. However, recognizing the industry's evolving needs and the importance of efficient workflows, we have embarked on the development of our groundbreaking code plugin tool.
Features
Quick access to the tool interface with a custom tool menu
The customizable window for personal uses
Multiple material assignments for equivalent static mesh actors
No custom class dependencies can be removed from the project at any time
Code Modules MaterialAssignment(Editor)
MaterialAssignmentManger(Editor)
Number Of C++ Classes 6
Number of Blueprints 2
Network Replicated No
Supported Development Platforms Win64
Supported Target Build Platforms Win64
欢迎来到 Leartes Studios 的创新世界,在这里,对游戏的热情与虚幻引擎的自动化可能性相得益彰。Leartes Studios 致力于成为领先的美术外包公司。
材质分配工具可以轻松跟踪具有标准插槽的静态网格资产,并允许您一次性为其批量分配材质。
作为一家美术外包公司,我们的首要任务是为游戏开发商提供卓越的视觉资产、动画和美术制作服务。然而,我们认识到行业不断发展的需求和高效工作流程的重要性,因此我们开始开发具有开创性的代码插件工具。
功能特点
通过自定义工具菜单快速访问工具界面
个人使用的自定义窗口
为等效静态网格演员提供多种材质分配
可随时从项目中移除不依赖自定义类的内容
代码模块 材质分配(编辑器)
材质分配管理器(编辑器)
C++ 类数量 6
蓝图数量 2
网络复制 无
支持的开发平台 Win64
支持的目标构建平台 Win64
|