Technical Details
Features
Quick access to the tool interface with a custom tool menu
The customizable window for personal uses
Allows you to automatically create a preset from the selected assets in the Content Browser.
A new parameter called "Spawn Density" has been added, which allows bulk adjustment of object counts quantities in a specified proportion, enabling easy increase or decrease of object placements.
No custom class dependencies can be removed from the project at any time
Create and simulate an unlimited number of different mesh types in various arrangements.
Save and reuse builds you created using presets
Combine your presets with Mixer to instantly create more complex structures.
Code Modules ObjectDistribution(Editor)
ObjectDistributionManger(Editor)
Number Of C++ Classes 21
Number of Blueprints 1
Network Replicated No
Supported Development Platforms Win64
Supported Target Build Platforms Win64