脚本/功能 【更新】Mirage - Versatile Impostor System 1.1.0优化工具

Unity插件信息
插件名称: Mirage - Versatile Impostor System
插件官网: https://assetstore.unity.com/packages/tools/utilities/mirage-versatile-impostor-system-261094
版本: 1.1.0
解压密码:
素材类型: 脚本/功能


















Mirage gives access to AutoLOD (Mesh Decimator) for FREE!
It works in symbiosis with it, for the ultimate optimization ecosystem.
Mirage users can also get our legacy impostor system AutoLOD - Impostors for an alternative workflow. See the main differences below.

Reduce the triangles count and draw calls by orders of magnitude in just one click
Performance magic - Up to 10x FPS increase on complex massive scenes
By far the most versatile impostor system : Say goodbye to pink outputs or other errors, thanks to a a new elegant and unique baking procedure, Mirage is compatible with ANY unity version after 2020.3 and ANY render pipeline, with ANY shader and can be embedded on any platform. Natively.
Bake as many objects as you want in a single impostor
Extremely easy to use: Struggling is not an option, the plugin is really straightforward to use and you will get your first impostors baked in just a few seconds.
VR ready: and more generally, multi-view and single pass stereo instancing compatible.
Compatible with GPU Instancing
2 lighting modes:
Surface estimation: Lit, multi-light compatible impostors
Use Scene Sun Source: If your lighting is directional and static, you can use this option to bake directly the light reflections on the impostor colormap. The impostor is then rendered on an unlit material.
Lightweight and non-intrusive module: Mirage will not change project or player settings nor install any additionnal dependencies in your project. It is a lightweight standalone package that was designed to fit seamlessly in any project.


Mirage 免费提供 AutoLOD(网格分解器)的访问权限!
它与 AutoLOD 相辅相成,共同打造终极优化生态系统。
Mirage 用户还可以获得我们的传统冒牌系统 AutoLOD - Impostors,用于替代工作流程。请看下面的主要区别。

只需点击一下,就能以数量级减少三角形数量和绘制调用
神奇的性能--在复杂的大型场景中,FPS 最多可提高 10 倍
迄今为止最通用的冒牌系统:告别粉色输出或其他错误,得益于全新优雅独特的烘焙程序,Mirage 可与 2020.3 之后的任何 unity 版本和任何渲染管道兼容,可使用任何着色器,并可嵌入任何平台。原生。
可在单个冒充器中制作任意数量的对象
极易使用: 该插件使用起来非常简单直接,只需几秒钟就能制作出第一个冒牌货。
VR 就绪:更广泛地说,它兼容多视角和单通道立体仿真。
兼容 GPU 实例
2 种照明模式:
表面估算: 光照、多光照兼容的冒牌货
使用场景太阳光源: 如果光照具有方向性和静态性,则可以使用此选项直接将光反射烘焙到冒牌者色彩贴图上。然后在无光材质上渲染冒牌货。
轻量级、非侵入式模块: Mirage 不会更改项目或播放器设置,也不会在项目中安装任何额外的依赖项。它是一个轻量级的独立





作者 cg小白兔 发表于 2024-9-18 16:46:38
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