Editor and run-time solution for converting mesh vertex color to texture.
Tool can render each submesh vertex colors separately or combine them into one texture.
Editor tool supports batch converter and can render textures in up to 8K resolution in JPG, PNG and TGA formats.
Run-time API adds ConvertVertexColorToTexture extension method to the Unity Mesh class and returns Texture2D object.
Compared to other free solutions, this tool uses better algorithm and does not create visual seams.
All render pipelines are supported.
Before purchasing, check documentation for better understanding how this tool works and what limitations it has.
Asset is already included in the Amazing Tools Bundle.