A simple tool for generating 4k texture maps for game ready characters created by an artist for artists alike!
Minimal Memory Usage (Works on 4GB machines)
Pixel based strand generation (no 3D strip-based cut-through issues)
Works great for any hair-card workflows and renderers such as Unreal Engine, Unity, Marmoset Toolbag, Blender to name a few.
Frequent updates with planned features and future versions made free to current buyers, no extra costs.
4k Support
Can render up to 1100 strands. Please render each pass individually and export each map thereafter if you see crashing due to memory overloading, this can also happen if you have extra Ram.
Move window around by dragging the top area or Alt-Tab to switch applications. Minimise function was causing textures to be cleared, something I have not managed to resolve.
After changing a slider or a colour, please wait a few seconds for the previewer to update. You can use the Fast, Medium or Slow mode buttons to improve this speed as it will show less preview strands. Fast mode will be the fastest but less strands previewed. Always do a test render with Color Map enabled.
HSD will auto save after you release the mouse-button, this will be the file it may ask for when you launch it.
这是一款简单的工具,可为游戏角色生成 4k 纹理贴图,由艺术家为艺术家制作!
内存占用极低(可在 4GB 机器上运行)
基于像素生成纹理(不存在基于三维条纹的切割问题)
适用于任何发卡工作流程和渲染器,如虚幻引擎、Unity、Marmoset 工具包和 Blender 等等。
频繁更新计划功能和未来版本,对当前购买者免费,无额外费用。
支持 4k
最多可渲染 1100 股。如果因内存超载而导致崩溃,请单独渲染每个通道,然后导出每个地图。
拖动顶部区域移动窗口,或用 Alt-Tab 键切换应用程序。最小化功能会导致纹理被清除,我还没能解决这个问题。
更改滑块或颜色后,请等待几秒钟让预览器更新。您可以使用 “快速”、“中速 ”或 “慢速 ”模式按钮来提高更新速度,因为这样显示的预览线会更少。快速模式速度最快,但预览条数较少。始终在启用色彩贴图的情况下进行测试渲染。
松开鼠标键后,HSD 会自动保存,这将是启动它时可能要求保存的文件。
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