This package is a comprehensive collection of a sci-fi factory environment. Several key objectives were prioritized during its creation, with the most important being the attention to detail in modeling while maintaining high quality alongside optimized performance. To enhance optimization, only 12 tile textures were used to create all objects, keeping the project size low and optimizing GPU memory usage. Even when viewed up close, the texture details remain impressively sharp.
For the wall text and signage, various decals and a decal texture sheet have been used. The walls, ceilings, and floors are rich with detailed designs. All the walls and components are modular, allowing you to easily expand and customize your environment. Separate model sets have been created for the main corridors, making it simple to build long hallways. Typically, arranging small, individual modular pieces takes a lot of time, but to solve this, we’ve included a variety of large corridor sections that combine walls, ceilings, and embedded pipes into a single modular piece, making environment creation fast and easy.
This package also includes blueprints for ceiling and wall lights, as well as projectors. Simply add one of these blueprints to your environment and adjust the light intensity, emissive levels, and other parameters with the provided variables. All lighting options are contained within the blueprint, and you can also set custom blinking intervals for the lights, allowing them to flicker randomly within your specified time range.
We’ve also included blueprints for two doors, a single and a double door. You can change the door colors through the blueprint menu, lock or unlock them, and these doors can be used in level streaming to load and unload levels as needed. Additionally, we’ve designed two beautiful UIs for the door lock and unlock states, which can be activated based on your selection.
A large map with corridors and rooms in various colors and designs has been prepared for you, saving you time in level creation. For those focused on optimization, we’ve created a map with level streaming capabilities, which is very easy to work with. In this map, only one corridor is loaded at a time during gameplay. As you approach doors, the next levels load, and once you pass through and the door closes, the previous level is unloaded. This directly contributes to improved frame rates.
Additionally, a flashlight system is ready to use, providing a visually striking effect in dark areas. Beautiful UIs including helpful notes have been created for the screen, which you can edit or add text to as needed. You can easily change the colors of all materials and switch out parts of each object with different tile materials, helping you create diverse environments with various color schemes.
This package utilizes Nanite technology. Although modular objects did not require Nanite, I chose to use it across all objects for better optimization.
Technical Details
Large, Detailed Environment: A vast and intricately detailed environment showcasing high levels of detail.
Tileable Textures: Utilizes 12 tileable textures for optimization and maintaining high texture quality even up close.
Text Decal Sheets: Includes various text decals for use on walls and floors, with customization options.
Large Modular Pieces: Large modular corridor pieces with diverse wall, ceiling, and floor layouts to speed up the design of desired stages.
Light Source Blueprints: Various blueprints for light sources with adjustable color, emissive properties, light intensity, and other parameters.
Blinking Interval Settings: Ability to set custom time intervals in light source blueprints to create random blinking effects.
Flashlight Blueprint: Includes a flashlight blueprint with an attractive and user-friendly UI.
Door Blueprints: Simple and double-door blueprints with color-changing options, lock/unlock functionality, and a beautiful UI.
Level Streaming Management: Easy level streaming management using door blueprints (as you approach a door, the next level loads, and after passing through, the previous level unloads).
Two Large Maps: Includes diverse corridors and rooms in various colors and designs, with level streaming capabilities.
Number of Unique Meshes: 118 StaticMeshes and 2 Skeleton Meshes
Number of Blueprints: 12
Collision: Yes, Fully customize
LODs: Yes, 4-6
Number of Materials and Material Instances: 44 Materials + 28 Text Decals
Number of Textures: 12 tileable textures for objects + 43 decals and widgets
Texture Resolutions: 12 tileable in 4K size, Decals 1024 and 2048
Supported Development Platforms:
Windows: Yes
该软件包是一个科幻工厂环境的综合集合。在制作过程中,我们优先考虑了几个关键目标,其中最重要的是在保持高质量的同时优化性能,注重建模细节。为了提高优化效果,所有对象都只使用了 12 块瓷砖纹理,从而保持了较低的项目大小,并优化了 GPU 内存的使用。即使近距离观看,纹理细节依然清晰锐利,令人印象深刻。
墙面文字和标牌使用了各种贴花和贴花纹理表。墙壁、天花板和地板都有丰富的细节设计。所有墙壁和组件都是模块化的,让您可以轻松扩展和定制您的环境。为主要走廊制作了单独的模型套件,使建造长走廊变得简单。通常情况下,排列单个的小模块需要花费大量时间,但为了解决这个问题,我们提供了各种大型走廊部分,将墙壁、天花板和嵌入式管道组合成单个模块,使环境创建变得快速而简单。
本软件包还包括天花板和墙壁灯以及投影仪的蓝图。只需将其中一个蓝图添加到您的环境中,然后使用提供的变量调整灯光强度、发射水平和其他参数即可。所有照明选项都包含在蓝图中,您还可以为灯光设置自定义闪烁间隔,让它们闪烁。
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