Technical Details
Features:
Origin Component: Stores and manages origins
Modifiers: Modify any property on actors and characters.
Modifier Timelines: Add Timelines to modifiers to animate values over time.
Preprocessors: Modify the origin before its being applied. (Experimental)
Rules: Create Conditional logic for your Origins.
Conditional Rules: Create conditions for when an origin can be applied to an actor.
Easily apply effects upon adding an origin.
Easily remove applied effects upon removing an origin.
Fully Exposed and Integrated with Blueprint
Integrates seamlessly with other gameplay systems.
Code Modules:
CharacterOrigins (Runtime)
Number of C++ Classes: 25
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows