Features:
4 x levels with stylized planet smaller than real-world scale (approximately 2000 Unreal units in diameter) .
1 x level with world surface at 11x vertical exaggeration (shown in Showcase video)
1 x level with world surface without vertical exaggeration (see Gallery image with 'Realistic surface height version' label for example)
1 x level with world surface made from a single sphere of ~400,000 triangles and using 8k textures.
Number of Unique Meshes: 578
Collision: Yes - automatically generated
Triangle Count: ~52,500,000
LODs: No
Number of Materials and Material Instances: 6 Materials, 687 Material Instances
Number of Textures: 407
Texture Resolutions:
8192x8192
8192x7160
Supported Development Platforms: Windows
Documentation:
If you are experiencing seams and Nanite triangulation issues, please press play and stop to execute the console variables in the Level Blueprint.
Notes:
This project uses data from NASA sources. Many thanks to NASA for their incredible work, especially the team behind Visible Earth.
特点
4 x 个关卡的风格化星球小于真实世界的比例(直径约为 2000 个虚幻单位)。
1 个关卡的世界表面垂直夸张了 11 倍(如展示视频所示)
1 x 个关卡,其世界表面没有垂直夸张(请参阅图库中标有 “现实表面高度版本 ”的图片)
1 个关卡,其世界表面由 ~400,000 个三角形组成的单个球体和 8k 纹理构成。
独特网格数 578
碰撞: 是 - 自动生成
三角形数量 ~52,500,000
LODs: 无
材料和材料实例数量 6 种材质,687 个材质实例
纹理数量 407
纹理分辨率: 8192x8192
8192x8192
8192x7160
支持的开发平台:Windows 视窗
文档:
如果遇到接缝和纳尼特三角测量问题,请按播放和停止键执行关卡蓝图中的控制台变量。
注意事项
本项目使用了来自 NASA 的数据。非常感谢美国国家航空航天局(NASA)的出色工作,尤其是 “可见地球 ”背后的团队。
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