材质/贴图 Building Interior Cubemap Material Function 适配UE5.3商业办公楼材质

Unreal插件信息
插件名称: Building Interior Cubemap Material Function
官网地址: https://www.unrealengine.com/marketplace/en-US/item-detail/54ae46f243c14f36b606319a297424f8
版本: 5.3
解压密码:
引擎版本: UE5 
素材类型: 材质/贴图




























Used to create realistic commercial office building window materials. With just one building window mask, it automatically generates the entire building's parallax architectural window effect based on World Aligned Texture. It matches building UVs within Unreal Engine, eliminating the need to separately create UVs in DDC software. It automatically randomizes the arrangement of interior scenes and the distribution of nighttime lighting to quickly achieve extensive nighttime architectural scenes. It offers a range of parameter settings for quickly adjusting window colors, lighting brightness, and other effects.

Technical Details
Features:
16 realistic and natural parallax scenes of office interiors.
Distributes interior scenes based on World Aligned Texture.
Quickly matches building UVs within Unreal Engine, without the need for DDC software.
Material functions for adding parallax effects to existing materials.
Randomizes interior scenes.
Randomizes curtains.
Randomizes nighttime lighting effects.
Number of Unique Materials and Material Instances:
Number of Textures: 9
Texture Resolutions: 2048
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)


用于创建逼真的商业办公楼窗户材质。只需使用一个建筑物窗口遮罩,它就能根据世界对齐纹理自动生成整个建筑物的视差建筑窗口效果。它可以匹配虚幻引擎中的建筑 UV,无需在 DDC 软件中单独创建 UV。它可以自动随机化内部场景的排列和夜间照明的分布,从而快速实现丰富的夜间建筑场景。它提供一系列参数设置,用于快速调整窗户颜色、照明亮度和其他效果。

技术细节
功能特点
16 个逼真自然的办公室内部视差场景。
根据世界对齐纹理分布室内场景。
在虚幻引擎中快速匹配建筑 UV,无需使用 DDC 软件。
为现有材质添加视差效果的材质功能。
随机化室内场景。
随机化窗帘。
随机化夜间灯光效果。
独特材质和材质实例的数量:
材质数量 9
纹理分辨率: 2048 2048
支持的开发平台
Windows: (是)
Mac: (是)





作者 cg小白兔 发表于 2024-9-30 15:07:20
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