Features:
Automatically grows ivy over selected geo and adapts to the underlying scene geometry
Select from different leaf types. (Species: Hedera Helix, Glacier, Boston Ivy, no leaves)
Animated leaves option, react to wind using WPO
Fast performance and highly optimized assets
Works with baked lighting
Select growth speed
Multiple editable parameters for limitless ivy layouts
Adjust the density of leaves and size of branches
Works directly in the editor
Easily preview ivy growth over objects instantly
Customizable color preview for Ivy proxy
Ivy realistically conforms to the surface of your destination mesh
Quickly generate or clear ivy meshes allowing for rapid iteration
Option to combine ivy branch with leaves or separate meshes
Comes with an Ivy playground scene
Easily convert meshes to and from Nanite using default Unreal methods
Easily add your own materials, meshes, and textures for a fully custom look & style
Now Supports UE5.1 / 5.0 / 4.27
Grows on Nanite static meshes
Great for open-world games
Code Modules:
CrazyIvy, Editor
EditorScriptingUtilities, Editor
Number of Blueprints: 1
Number of C++ Classes: 3
Network Replicated: Yes
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: Documentation
功能特点
在选定的地理位置上自动生长常春藤,并适应底层场景的几何形状
从不同的叶子类型中进行选择。(品种:Hedera Helix、冰川常春藤、波士顿常春藤、无叶常春藤)
动画叶子选项,使用 WPO 对风做出反应
快速的性能和高度优化的资产
可与烘焙照明一起使用
选择生长速度
多种可编辑参数,实现无限常春藤布局
调整树叶密度和树枝大小
直接在编辑器中运行
轻松即时预览对象上的常春藤生长情况
可自定义常春藤代理的颜色预览
常春藤可逼真地贴合目标网格的表面
快速生成或清除常春藤网格,实现快速迭代
可将常春藤树枝与树叶或单独的网格组合在一起
附带常春藤游乐场场景
使用默认的虚幻方法轻松地将网格转换为Nanite网格或从Nanite网格转换为Nanite网格
轻松添加您自己的材质、网格和纹理,以获得完全自定义的外观和风格
现在支持 UE5.1 / 5.0 / 4.27
在Nanite静态网格上生长
非常适合开放世界游戏
代码模块:
编辑器
编辑器ScriptingUtilities、编辑器
蓝图数量 1
C++ 类的数量 3
网络复制: 是
支持的开发平台:Win64 Win64
支持的目标构建平台:Win64 Win64
文档 文档
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