Immersive VR Mechanic Tools & Interactions
Intuitive Bolt / Nut / Parts interaction and placement
- Easily move elements like bolts / nuts toward target hole
- Customize target-path direction, length and allowed angle to attach
- Narrow down types of elements that can be attached to target
- eg. nut goes on bolt
- eg. engine part can only go to specific slot that's designed to hold it
- Put specific parts in slots where they can be further secured with bolts
- Easily extendable to create more elements supporting this workflow
Tools Interaction to tighten and loose elements (bolts, nuts, screws, etc)
- Use tools like wrench to tighten and loose bolts already placed in target holes
- Customize target-path direction, length and allowed angle to attach
- Track bolt / nut tightening status
- Fully inserted completion percentage
- Over/Under tightened
- Immerse player by applying resistance at various points (eg when getting close to fully tightened, or when over tightening)
Torque-Wrench
- Control tighten / loosen mode combined with resistance and sounds to give user experience similar to using the tool in real world
- Allow to specify toque-force to be used in combination with required torque on bolts
Torque-Screwdriver
- eaasily allow users to tighten / loosen screws with screwdriver
VR Framework Independent
- Designed to integrate easily into your project - independent of VR framework you're using (Unity VR Toolkit / Microsoft Mixed Reality Toolkit / Virtual Reality Toolkit / custom)
- Current implementations for:
- Unity VR Toolkit
- Virtual Reality Toolkit (VRTK v4)
- VRIK
身临其境的 VR 机械工具与互动
直观的螺栓/螺母/部件交互和放置
- 轻松将螺栓/螺母等部件移向目标孔洞
- 自定义目标路径的方向、长度和允许连接的角度
- 缩小可连接到目标的元件类型
- 例如:螺母安装在螺栓上
- 例如,发动机部件只能安装在设计用于容纳它的特定插槽中
- 将特定部件放入可进一步用螺栓固定的插槽中
- 易于扩展,可创建更多支持此工作流程的元素
拧紧和松开部件(螺栓、螺母、螺钉等)的互动工具
- 使用扳手等工具拧紧或松开已放入目标孔中的螺栓
- 自定义目标路径方向、长度和允许的安装角度
- 跟踪螺栓/螺母拧紧状态
- 完全插入完成百分比
- 拧紧过度/不足
- 通过在不同点施加阻力让玩家沉浸其中(例如接近完全拧紧或过度拧紧时)
扭矩扳手
- 控制拧紧/拧松模式,结合阻力和声音,为用户提供类似于在现实世界中使用工具的体验
- 允许指定结合螺栓所需扭矩使用的扭矩力
扭矩起子
- 方便用户使用螺丝刀拧紧/拧松螺丝
独立于 VR 框架
- 设计用于轻松集成到您的项目中--与您使用的 VR 框架无关(Unity VR 工具包/微软混合现实工具包/虚拟现实工具包
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