Introducing “Motion Matching System for Unity”, a revolutionary animation solution that takes your character control to the next level. Say goodbye to traditional animator states and embrace a whole new way of animating your characters. With Motion Matching System for Unity, you will experience fluid and responsive animations like never before.
What is motion matching?
While classic animation techniques rely on blend trees and intricate logic to select which animation to use in a given scenario, motion matching works differently. It utilizes live character features - such as feet position and velocities - to determine which animation to use at any given time. It does this by extracting poses from a set of animation files, creating a collection of different poses that can be matched and blended. This approach provides every user with greater movement flexibility and delivers a more realistic and responsive motion for the character.
Features
Universal compatibility:
Integrate our system with a wide range of models, including generic and humanoid avatars. Apply the system to a diverse array of characters, from humans to animals and beyond, enhancing the animation of any entity in your project.
No more animator states:
Say goodbye to the limitations of traditional animator states. Motion Matching System for Unity eradicates the need for complex state machines, allowing you to blend animations for seamless transitions with minimal effort involved.
Triggerable actions:
Set up and trigger actions easily with our user-friendly system. Whether it's a sword swing, a jump, or a complex interaction, you can set up and manage actions with a centralized configuration, giving you full creative freedom.
Easy setup:
Our user-friendly interface makes setup a breeze. Simply import your animations, define the desired behavior and let Motion Matching System for Unity handle the rest. Spend less time on technicalities and more time bringing your characters to life.
Fluid and responsive:
Experience animations that truly feel alive. Motion Matching System for Unity ensures that your characters react dynamically and instantly to input, providing a seamless and immersive gameplay experience.
Centralized configuration:
Manage all of your animation settings in one single place. Fine-tune parameters, adjust blending weights, and customize the behavior of your characters with ease. Upgrade your character control with Motion Matching System for Unity and unlock a new level of realism and responsiveness.
Versatile animation tags:
Enhance the depth and variety of your character's movements and emotions by utilizing a range of tags. From walking and running to strafing and jumping, Motion Matching System for Unity allows you to easily assign and configure tags for different states of motion, providing you with endless customization of your animations. Explore a spectrum of moods and expressions, including happiness, sadness, and more, to bring your characters to life with nuanced animations.
Easy Debugging:
Solve any problems quickly with our easy debugging methods. Motion Matching System for Unity includes 3 debugging windows from which you can observe Post Processing Metrics, to check the directions and speeds covered by your dataset; as well as Pose Usage and Transition Cost, to check that everything is working correctly during execution.
Unity 运动匹配系统 "是一款革命性的动画解决方案,可将角色控制提升到新的水平。告别传统的动画状态,迎接全新的角色动画制作方式。有了 Unity 动作匹配系统,您将体验到前所未有的流畅、灵敏的动画效果。
什么是运动匹配?
经典的动画技术依靠混合树和复杂的逻辑来选择在给定场景中使用哪种动画,而运动匹配的工作方式则不同。它利用实时角色特征(如脚的位置和速度)来确定在任何给定时间使用哪种动画。它通过从一组动画文件中提取姿势,创建一个可匹配和混合的不同姿势集合。这种方法为每位用户提供了更大的动作灵活性,使角色的动作更逼真、反应更灵敏。
功能特点
通用兼容性:
将我们的系统与各种模型集成,包括通用头像和人形头像。该系统适用于从人类到动物等各种角色,可增强项目中任何实体的动画效果。
不再有动画师状态
告别传统动画师状态的限制。Unity 的运动匹配系统不再需要复杂的状态机,您只需花费最少的精力就能混合动画,实现无缝过渡。
可触发的动作
设置一个
|