DescriptionAI Behavior System is a AI system component that helps you create AI within minutes, saves you months of work. Built for singleplayer and multiplayer.
The system is very well designed and powerful, easy to use and customizable. It enables you to create believable AI with 9 different behaviors (Patrol, Approach, Companion, Roaming, Melee Attack, Range Attack and many more). The system can transition smoothly between behaviors based on sight, distance and percentage chance probability.
Included several AI example that easily can be used in your project such as Melee AI, Range AI and Zombie AI.
说明
人工智能行为系统是一个人工智能系统组件,可帮助您在几分钟内创建人工智能,节省数月的工作时间。适用于单人和多人游戏。
该系统设计精良、功能强大、易于使用且可自定义。它能让您创建具有 9 种不同行为(巡逻、接近、同伴、漫游、近战攻击、远程攻击等)的可信人工智能。系统可根据视线、距离和几率百分比在不同行为之间平稳过渡。
包含多个人工智能示例,可轻松用于您的项目,如近战人工智能、范围人工智能和僵尸人工智能。
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