ProPixelizer for Unity
Render 3D objects to look like 2D sprite art, in real time.
Features:
- Incredibly versatile: Able to replicate a huge number of different pixel art styles. Everything is included in ProPixelizer, not spread across multiple assets.
- Per-object pixelization: mix scenes of pixelated and unpixelated objects. Individual objects may be pixelated in 'macropixels' of up to 5x5 screen pixels in size.
- Per-object outlines: Outlines can be block color or tinted, and controlled separately for each object. Supports both silhouette and normal-based outlines.
- Creepless sub-pixel motion when using orthographic projection. Not just for the camera, but also for object motion!
- Lighting and shadows: including shadows cast between pixelated objects and unpixelated objects.
- Compatible with ShaderGraph - just use the provided nodes in your materials (example ShaderGraph asset included).
- Per-object color grading and dither patterns - achieve a retro feel by using reduced color palettes. A selection of dither patterns (or no dither) are supported. Editor tools to create dither patterns and palettes.
- Stepped animation tool - capture a flip-book feel using the included tool for creating stepped animation clips from your existing animations.
- Compatible with other post processing effects, such as depth of field, bloom, vignette.
- WebGL support - see the demo on itch.io.
- Unlike other pixelization effects, ProPixelizer keeps the screen rendered at full resolution. This allows pixelated objects to move at screen resolution, without creep. It also allows seamless blending of pixelated and unpixelated objects, and use of high resolution post processing such as bloom and/or depth-of-field.
- Works well with low-poly 3D models.
Requirements:
- For Universal Render Pipeline only.
- The latest version of ProPixelizer has been tested with Unity 2020.3.48f1 (URP 10.10.1), Unity 2021.3.33f1 (URP 12.1.13), Unity 2022.3.16f1 (URP 14.0.9) and with Unity 2023.2.3f1 (URP 16.0.4).
- Performs a postprocessing effect to pixelate objects, which is implemented through an included Render Feature.
- Pixelated objects must be opaque, although alpha cutout is supported, and dithered fading.
- The post process samples the screen buffer in a 5x5 pattern. Performance may be slow on low end hardware.
Please note - models, textures and other assets shown in the screenshots are not included. This package only contains the pixelization shaders and materials.
用于 Unity 的 ProPixelizer
实时渲染三维物体,使其看起来像二维精灵艺术。
特点
- 用途广泛:可复制大量不同的像素艺术风格。所有内容都包含在 ProPixelizer 中,而不是分散在多个资产中。
- 每个对象的像素化:混合像素化和非像素化对象的场景。单个对象可以像素化为 “宏像素”,大小可达 5x5 屏幕像素。
- 每个物体的轮廓: 每个物体的轮廓可以是块状颜色或着色,并可单独控制。支持轮廓和基于法线的轮廓。
- 使用正投影时的无蠕变亚像素运动。不仅适用于摄像机,还适用于物体运动!
- 照明和阴影:包括像素化物体和非像素化物体之间的阴影。
- 与ShaderGraph兼容--只需在材质中使用提供的节点即可(包含 ShaderGraph 资产示例)。
- 每个对象的调色和抖动模式--通过使用缩小的调色板实现复古感。支持多种抖动模式(或无抖动)。编辑器工具用于创建抖动模式和调色板。
- 阶梯动画工具 --使用附带的工具从现有动画中创建阶梯动画片段,捕捉翻书的感觉。
- 与其他后期处理效果兼容,如景深、绽放和晕影。
- 支持WebGL- 请观看itch.io 上的演示。
- 与其他像素化特效不同,ProPixelizer 可保持屏幕以全分辨率渲染。这使得像素
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