脚本/功能 【更新】Sequine - Sequencing, Animation, and Visual Scripting 1.7.1

Unity插件信息
插件名称: Sequine - Sequencing, Animation, and Visual Scripting
插件官网: https://assetstore.unity.com/packages/tools/visual-scripting/sequine-sequencing-animation-and-visual-scripting-260083
版本: 1.7.1
解压密码:
素材类型: 脚本/功能
本帖最后由 微笑的猫 于 2024-10-31 15:56 编辑


Sequine - Sequencing, Animation, and Visual Scripting 系列索引:

Sequine - Sequencing, Animation, and Visual Scripting 1.3.2  下载链接
Sequine - Sequencing, Animation, and Visual Scripting 1.4.0  下载链接
Sequine - Sequencing, Animation, and Visual Scripting 1.6.0  下载链接
Sequine - Sequencing, Animation, and Visual Scripting 1.7.0  下载链接

Here is what you can do with the sequencing tool:
Sequence animation clips directly without the restriction of Animator Controller
Sequence text animations with stackable behaviour
Sequence script function/command execution
The sequence can be in any kind of Unity object, be it in MonoBehaviour, ScriptableObject, and even PlayableAsset as in Timeline Clip!

FEATURES
Play Animation On Demand
Play animations on demand without relying on Animator Controller. You can even utilize this without our sequencing system to implement your own animation system. It also comes with a visualized debugger to track the animation progress and blendings on each layer.

Command Execution Sequencing
Sequence your command/function executions using node-based editor. You can also create a branching flow and parallel flow.

Text Animation
Using TextMeshPro, Sequine also has a stackable text animation tool with some presets available. You can also code your own custom text animation behaviour.

Call it Anywhere
You can call the sequence from anywhere, be it from MonoBehaviour, ScriptableObject, or Timeline. It can even be called accross different scenes.

Customizable
Sequine already comes with essential commands, but in case that's not enough for you, you can also add your own custom command.

Preserve Global Data
Sequine also has built-in global data management that stores predefined variables that can be modified during runtime, and can be saved or loaded.

SUPPORT
• Full documentation website available
• Discord channel


以下是你可以使用排序工具做的事情:
不受动画控制器的限制,直接为动画片段排序
使用可堆叠行为为文本动画排序
顺序执行脚本函数/命令
序列可以存在于任何类型的 Unity 对象中,无论是 MonoBehaviour、ScriptableObject 还是 Timeline Clip 中的 PlayableAsset!

功能
按需播放动画
按需播放动画,无需依赖动画控制器。您甚至可以在不使用我们的排序系统的情况下利用它来实现自己的动画系统。它还配有可视化调试器,可跟踪动画进度和各图层的混合情况。

命令执行排序
使用基于节点的编辑器对命令/函数的执行进行排序。你还可以创建分支流和并行流。

文本动画
通过使用 TextMeshPro,Sequine 还拥有一个可堆叠的文本动画工具,并提供一些预设值。你还可以编写自己的自定义文本动画行为。

随时随地调用
你可以从任何地方调用序列,无论是从 MonoBehaviour、ScriptableObject 还是时间线。它甚至可以在不同场景中调用。

可定制
Sequine 已经提供了基本的命令,但如果这些命令还不够,你还可以添加自己的自定义命令。

保存全局数据
Sequine 还内置了全局数据管理功能,可存储预定义变量,这些变量可在运行时修改,并可保存或加载。

支持
- 提供完整的文档网站
- Discord 频道




作者 cg小白兔 发表于 2024-10-30 11:04:05
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