COLLISION EFFECTS
• Play audio when physics objects collide with each other, with sounds based on the collision velocity and the objects' materials.
• Play sliding and rolling sounds.
• Emit particles on collision.
• Leave decals behind on collision.
• Support for terrains.
• Works great with rigidbodies connected by joints and ragdolls.
FOOTSTEPS
• Utilize Impact CFX to play different footstep sounds based on the material a character is walking over.
WEAPON IMPACTS
• Use Impact CFX to play sounds, emit particles, and place decals for bullet impacts.
Note that knowledge of C# scripting is required to implement footstep and weapon impact effects done via raycasting.
PERFORMANT & CONFIGURABLE
• Impact CFX utilizes Unity's Jobs system and Burst compiler to efficiently process effects with minimal performance impact, even with hundreds of colliding objects.
• Extensive configurability means that you can optimize Impact CFX for your specific needs.
碰撞效果
- 在物理对象相互碰撞时播放音频,声音基于碰撞速度和对象的材料。
- 播放滑动和滚动声音。
- 碰撞时发射粒子。
- 碰撞时留下贴花
- 支持地形。
- 通过关节和布娃娃连接刚体,效果极佳。
脚步声
- 根据角色走过的材质,利用 Impact CFX 播放不同的脚步声。
武器音效
- 使用 Impact CFX 为子弹撞击播放声音、发射粒子和放置贴花。
请注意,要通过光线投射实现脚步和武器撞击效果,需要掌握 C# 脚本编写知识。
性能卓越且可配置
- Impact CFX 利用 Unity 的 Jobs 系统和 Burst 编译器高效处理特效,即使有数百个碰撞对象,也能将性能影响降至最低。