着色/阴影 【更新】Dynamic Effects for Stylized Water 3 (Extension)3.0.0

Unity插件信息
插件名称: Dynamic Effects for Stylized Water 3 (Extension)
插件官网: https://assetstore.unity.com/packages/vfx/shaders/dynamic-effects-for-stylized-water-3-extension-299321
版本: 3.0.0
解压密码:
素材类型: 着色/阴影

















Unlock the full potential to liven up water surfaces with localized effects, to both enhance environments and support gameplay feedback.

Dynamic Effects are regular scene objects like meshes, particles, lines and trails but use a specialized shader that makes them project onto the water surface.

You can place them anywhere and in anyway, and they can add (vertical) displacement and/or surface foam, which allows for a variety of effects to be created.

This extension for Stylized Water 3 adds a rendering framework, but also aims to offer and further develop pre-built effects using it.

Features:
• Utilize particle effects and trails to push the water up and/or add surface foam.
• Recalculated normals, meaning effects properly influence the water's shading.
• Spline utility to automatically spawn shoreline waves
* Includes functionality to have an audio emitter follow the spline + camera

Includes premade:
• Beach shoreline wave effect
• Boat wake effect (Trail & Particle based)
• Ripple trail effect (eg. swimming character)
• Impact ripple effect (eg. object dropped in water)
• Rain drops
• Wind gust
• Waterfall impact ripples
• Directional ripples

Disclaimer:
• Prefab particle systems are configured to offer the widest sensible application (eg. sizes, timing and speed). You are encouraged to adjust/duplicate the prefabs to tailer them to your specific needs.
• Triggering and spawning effects through gameplay/events is expected to be handled by your own systems, such as a character/AI/boat controller (since they all differ). This asset uses standard Unity components, no special sauce, so general Unity concepts come into play.


通过局部特效,充分释放活跃水面的潜能,既能增强环境效果,又能支持游戏反馈。

动态效果是网格、粒子、线条和轨迹等常规场景对象,但使用专门的着色器使其投射到水面上。

您可以将它们放置在任何地方,也可以添加(垂直)位移和/或表面泡沫,从而创建各种效果。

该扩展为《Stylized Water 3》添加了一个渲染框架,同时也旨在提供并进一步开发使用该框架预制的特效。

特点
- 利用粒子效果和轨迹将水推高和/或添加表面泡沫。
- 重新计算法线,这意味着特效能正确影响水面的阴影。
- 样条线工具可自动产生海岸线波浪
* 包括音频发射器跟随样条线和摄像机的功能

包括预制
- 海滩海岸线波浪效果
- 船尾效果(基于轨迹和粒子)
- 波纹轨迹效果(如游泳角色)
- 撞击波纹效果(如掉入水中的物体)
- 雨滴效果
- 阵风效果
- 瀑布冲击波纹
- 定向波纹

免责声明:
- 预制颗粒系统的配置旨在提供最广泛的合理应用(如尺寸、时间和速度)。我们鼓励您调整/复制预制件以满足您的特定需求。
- 通过游戏/事件触发和生成效果的工作预计将由您自己的系统来处理,例如一个由您自己的粒子系统生成的粒子。




作者 cg小白兔 发表于 5 小时前
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