GPU Instancer Pro allows developers to easily integrate and manage large numbers of objects, such as trees, grass, rocks, and other prefabs, with minimal performance impact. It provides user-friendly tools for using Indirect GPU Instancing without needing to master Compute Shaders and GPU infrastructure. Supporting Unity terrain details, trees, and prefabs, it offers advanced features for optimizing culling, adjusting LOD settings, and customizing rendering parameters. For optimal performance, GPU Instancer Pro uses Indirect GPU Instancing with Unity's RenderMeshIndirect method and Compute Shaders.
GPU Instancer Pro includes several modules designed to improve rendering efficiency and streamline the workflow:
Core Module
This foundational module includes essential functions such as rendering, culling, LOD management, billboard creation, and debugging tools. Although it doesn't have a Manager class, developers can use GPU Instancer Pro's rendering system through the API to create custom renderers. Features include:
GPU-based Distance, Frustum, and Occlusion culling.
LOD calculation performed on the GPU and Cross-fading support.
Customizable shadow LOD and culling settings for each prototype.
Built-in support for multiple cameras.
Billboard generation capability.
Easy to use API methods for rendering instances with a Matrix4x4 array.
Statistical insights such as visible LOD and vertex counts.
Ability to batch draw calls from multiple sources.
GPU Instancer Pro 允许开发人员轻松集成和管理大量对象,如树木、草地、岩石和其他预制件,并将性能影响降至最低。它提供了使用间接 GPU Instancing 的用户友好型工具,无需掌握计算着色器和 GPU 基础架构。它支持 Unity 地形细节、树木和预制件,提供了优化剔除、调整 LOD 设置和自定义渲染参数的高级功能。为了获得最佳性能,GPU Instancer Pro 使用 Unity 的 RenderMeshIndirect 方法和计算着色器进行间接 GPU 实例化。
GPU Instancer Pro 包含多个模块,旨在提高渲染效率和简化工作流程:
核心模块
这一基础模块包括渲染、剔除、LOD 管理、广告牌创建和调试工具等基本功能。虽然它没有管理器类,但开发人员可以通过 API 使用 GPU Instancer Pro 的渲染系统来创建自定义渲染器。功能包括
基于 GPU 的距离、模糊和遮挡剔除。
在 GPU 上执行 LOD 计算并支持交叉渐变。
可为每个原型自定义阴影 LOD 和剔除设置。
内置多摄像头支持
广告牌生成功能
使用矩阵 4x4 阵列渲染实例的 API 方法简单易用。
统计分析,如可见 LOD 和顶点计数。
可批量调用多个来源的绘制调用。
|