着色/阴影 【更新】Damage FX 1.4破坏粒子特效物体表面动态破损伤害

Unity插件信息
插件名称: Damage FX
插件官网: https://assetstore.unity.com/packages/vfx/shaders/damage-fx-102179
版本: 1.4
解压密码:
素材类型: 着色/阴影
本帖最后由 微笑的猫 于 2024-12-3 13:47 编辑


Damage FX 系列索引:

Damage FX 1.2  下载链接
Damage FX 1.3  下载链接


The Dynamic Damage and Mesh Destruction with Damage FX Shaders is a powerful Unity asset that provides developers with a comprehensive solution for creating realistic damage effects on any 3D mesh. This asset allows users to apply damage to any mesh by revealing a layer of damaged surface in real-time, complete with a mask that can hide any damaged parts with an alpha cut.

With customizable damage effects, users can adjust the impact size, surface clip, dirt, and glow per impact point, allowing for the creation of unique and varied damage effects for any object in the game. The glow mask feature also fades over time, creating a more dynamic and realistic effect.

The asset is designed to be scale-independent and works seamlessly on any surface, with adjustable hit points that default to 200. Whether you're creating a first-person shooter or a destructible environment, this asset provides the tools necessary to create stunning and realistic damage effects that will set your game apart from the competition.

Whether you're starting with simple dirt splats, bullet holes, explosion breaches, or laser guns on the surface of any mesh, this asset gives you complete control over the points size, dirt mask, heat and edge glow, clip, and vertex displacement.

The effect is scale-independent and works on any surface, with a convex or regular Mesh Collider required to capture impact points. Local space coordinates can be provided directly into the shader to enhance the effect further.



使用损伤特效着色器的动态损伤和网格破坏是一种功能强大的 Unity 资产,它为开发人员提供了在任何 3D 网格上创建逼真损伤效果的全面解决方案。该资产允许用户通过实时显示受损表面层来对任何网格进行破坏,并配有一个蒙版,可通过 alpha 剪切隐藏任何受损部分。

通过自定义破坏效果,用户可以调整每个撞击点的撞击大小、表面剪辑、污垢和光晕,从而为游戏中的任何物体创建独特而多样的破坏效果。辉光遮罩功能还会随着时间的推移而逐渐减弱,从而产生更加动态和逼真的效果。

该资产的设计与比例无关,可在任何表面上无缝运行,可调节的命中点默认为 200。无论您是在制作第一人称射击游戏还是可破坏环境,该资产都能为您提供必要的工具来制作令人惊叹的逼真破坏效果,让您的游戏在竞争中脱颖而出。

无论您是在任何网格的表面上制作简单的泥土飞溅、弹孔、爆炸缺口或激光枪,该资产都能让您完全控制点的大小、泥土遮罩、热和边缘光晕、剪辑和顶点位移。

该特效与比例无关,可在任何表面上使用,捕捉撞击点时需要使用凸形或规则的网格对撞器。本地空间坐标可直接提供给着色器,以进一步增强效果。






作者 cg小白兔 发表于 5 天前
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