着色/阴影 【更新】Stylized Water 3 3.0.1风格化水着色

Unity插件信息
插件名称: Stylized Water 3 3.0.1
插件官网: https://assetstore.unity.com/packages/vfx/shaders/stylized-water-3-287769
版本: 3.0.1
解压密码:
素材类型: 着色/阴影


















































This asset is perfect for both beginners and experts alike, and can serve a range of different applications and styles. UX/UI is a core focus, making this straightforward to use. Extensive documentation is available, and regularly improved upon.

Shading features:
• Unlit, Simple and Advanced shading modes (spanning low- and high-end graphics)
• Deep, shallow and horizon color controls
• Intersection foam effect with opaque geometry, based on scene-depth or vertex colors
• Adjustable surface foam
• GPU-driven, layered wave animations through presets
• Animated caustics in shallow water
• Translucency rendering from all light types
• Flat shading mode (low poly look)
• Control over Directional and Point/Spot light reflections.
• Separate control over environment reflections
• Sparkles based on normal map
• Refraction, distorts objects behind the water surface
• UV- or world-projected tiling (seamless water)
• Vertex color support to control foam, underwater fog and wave height
• River mode, for directional animations and slope-based foam.
• Distance normals (tiling reduction)

Technical features:
• Clean, accordion-style, material UI with tooltips and notifcations
• Tessellation support, dynamically subdivides triangles (adaptive & distance-based)
• C# API to read the water surface height.
• Transparency mask to hide the water inside objects such as boats
• Planar Reflections Renderer component, robustly designed and scalable.
• Screen-Space (raytraced) Reflections, implemented as a direct shader effect.
• Water Grid component, creates water tiles which can follow a specific transform/camera
• Utility to create subdivided plane/circle mesh assets
• Custom time and world offset C# API (for network syncronized waves + floating origin systems)

Includes:
• Tropical beach demo scene
• Several pre-configured water materials
> Clear - Frozen - Lava - Lowpoly - Murky - Ocean - Realistic - Swamp - Toon
• Several foam and normal map textures
• Set of particle effects, designed for gameplay and environment enhancement (flipbooks with normal maps)


无论对于初学者还是专家,该资产都是完美之选,可用于各种不同的应用和风格。UX/UI 是核心重点,因此使用起来非常简单。提供广泛的文档,并定期进行改进。

阴影功能:
- 无光照、简单和高级着色模式(涵盖低端和高端图形)
- 深、浅和水平线颜色控制
- 基于场景深度或顶点颜色的不透明几何体相交泡沫效果
- 可调节的表面泡沫
- 通过预设实现 GPU 驱动的分层波浪动画
- 浅水中的焦散动画
- 所有光线类型的半透明渲染
- 平面着色模式(低多边形外观)
- 控制定向光和点/聚光反射。
- 单独控制环境反射
- 基于法线贴图的火花
- 折射,扭曲水面后的物体
- UV 或世界投影平铺(无缝水面)
- 顶点颜色支持,可控制泡沫、水下雾气和波浪高度
- 河流模式,用于定向动画和基于坡度的泡沫。
- 距离法线(减少平铺)

技术特点
- 简洁的风琴式材质用户界面,带工具提示和通知功能
- 支持细分曲面,动态细分三角形(自适应和基于距离的细分曲面)
- 读取水面高度的 C# API。
- 透明遮罩,可隐藏船只等物体内部的水域
- 平面反射渲染器组件,设计稳健、可扩展。
- 屏幕空间(光线跟踪)反射,可实现





作者 cg小白兔 发表于 前天 15:15
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