Description
GAME CHARACTER "Archer Girl"
The character has modular clothes, body and weapon.
RIG
The character has a detailed facial rig.
For this, the character was equipped with additional bones:
chin, eyeballs, eyelids, eyebrows, ears, nose, cheeks, nasal septum, tongue, teeth.
And also there are additional bones for breast, fabric back/front, quiver, arrow, feather,
strap, cape, bow as well as for pony tail.
"The skeleton has a matching hierarchy and bone name with the engine standards.
This makes it easy to make retargeted animations."
TEXTURES
Number of PBR skins: 2
Number of texture sets: 7
"All textures are high resolution in 4k.
We mainly use the TARGA format.
The format is high quality, but takes up a lot of space.
If necessary, you can compress the format of textures.
Or ask us to do so."
CHARACTER CUSTOMIZATION
Rag Doll/Physical Asset: Yes
Cloth Physics: Yes
Modular: Yes
ID Map: No
Rigid Body Dynamics: Yes
“Modeling the motion of different parts of the character when moving”
Materials/Materials Assets: Yes
"with the ability to up customize textures"
Blueprints: Yes (for UE).
"Epic Third Person Anims used for demo purposes"
说明
游戏角色 "射手女孩
该角色拥有模块化的衣服、身体和武器。
装备
该角色有详细的面部结构。
为此,该角色配备了额外的骨骼:
下巴、眼球、眼睑、眉毛、耳朵、鼻子、脸颊、鼻中隔、舌头、牙齿。
此外,还为胸部、布料背部/前部、箭筒、箭、羽毛、背带、披风、弓等配备了额外的骨骼、
带、斗篷、弓以及马尾。
“骨骼的层次结构和骨骼名称与引擎标准相匹配。
这样就可以轻松制作重定向动画"。
皮肤
PBR 皮肤数量:2
纹理集数量:7
“所有纹理均为 4k 高分辨率。
我们主要使用 TARGA 格式。
该格式质量高,但占用空间大。
如有必要,您可以压缩纹理格式。
或者要求我们这样做"。
角色定制
布娃娃/物理资产:是
布娃娃/物理资产:是 是
模块化:是 是
ID 地图 无
刚体动力学: 是
“为角色移动时不同部位的运动建模
材质/材质资产 有
“可向上自定义纹理
蓝图 是(用于 UE)。
“用于演示目的的史诗级第三人称动画”
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