Description
Flex Partition is an advanced spatial partitioning system for Unreal Engine, offering World Partition-like functionality tailored for dynamic actor management. Leveraging intelligent spatial organization, it seamlessly loads and unloads actors based on player location, ensuring optimal performance and scalability in both simple and complex open-world environments.
Why Flex Partition? Built for developers looking for intelligent and scalable actor management, Flex Partition integrates effortlessly into any game type, providing robust control and flexibility in high-density environments.
Features:
Source Streaming Component: Dynamically adjusts actor loading and unloading based on a specified source position, such as the player location, for precise control over actor visibility and performance.
Efficient Large-Scale Actor Management: Optimized to handle a virtually unlimited number of actors, making it ideal for large-scale projects with extensive in-world elements, all with minimal performance impact.
Support for Level and Runtime Actors: Manage both pre-placed and runtime-spawned actors efficiently.
Fully Spatial Hash Grid (2D/3D) Optimization: Uses spatial hashing to control actor relevance dynamically.
Runtime Save/Load System: Enables real-time data persistence during gameplay.
Global Control Functions: Includes commands for spawning, destroying, and managing actors at any moment.
Actor Initialization Parameters: Configure and store actor data for streamlined handling.
Engine Statistics and Performance Counters: Monitor real-time impact on system performance.
Debug Visualization for Grids and Actors: View and adjust actor distribution within the editor.
Fully Scalable and Configurable: Adapt the system to fit the specific needs of your project.
说明
Flex Partition是虚幻引擎的高级空间分区系统,它提供了类似于World Partition的功能,专为动态角色管理而定制。利用智能空间组织,它可以根据玩家的位置无缝地加载和卸载角色,从而确保在简单和复杂的开放世界环境中都能获得最佳的性能和可扩展性。
为什么选择 Flex Partition?Flex Partition 专为寻求智能和可扩展角色管理的开发人员而设计,可毫不费力地集成到任何游戏类型中,在高密度环境中提供强大的控制和灵活性。
功能特点
源流组件: 根据指定的源位置(如玩家位置)动态调整角色加载和卸载,以精确控制角色的可见性和性能。
高效的大规模演员管理: 经过优化,可处理几乎无限数量的角色,非常适合包含大量世界元素的大型项目,而且对性能的影响最小。
支持水平和运行时角色: 有效管理预置和运行时生成的角色。
完全空间散列网格(2D/3D)优化: 使用空间散列动态控制角色相关性。
运行时保存/加载系统 在游戏过程中实现实时数据持久化。
全局控制功能: 包括在任何时刻生成、销毁和管理角色的命令。
角色初始化参数: 配置并存储角色数据,以便在游戏过程中使用。
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