XeSS - Upscaling for Unity has been tested in Unity versions 2019, 2020, 2021, 2022, 2023 and Unity 6! (for URP starting from versions that support Motion Vectors).
Boost your frames with XeSS Upscaling for Unity!
XeSS is an upscaling technique, creating high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate!
If your project is limited by GPU performance, XeSS will give you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a laptop will use way less battery power when using XeSS!
Easy to use
XeSS has been designed for an easy setup, with an extensive documentation describing the process.
Additionally, XeSS has been extensively tested with all default Unity Post-Processing, however we can't guarentee that all custom Post-Processing assets will work out of the box. If you run into problems with custom assets, contact us and we'll see if we can help to add support for it!
AAA Anti-Aliasing
XeSS features a high quality Spatial Anti-Aliasing built-in. Get rid of those jagged edges and flickering while also improving your project's performance!
Boost further with FSR 3 - Upscaling for Unity
Do you need upscaling for your players on AMD GPU's or other platforms? Try out our FSR 3 - Upscaling for Unity asset
Boost even further with DLSS - Upscaling for Unity
Are you looking for the absolute best quality upscaling? Enhance your project's visual fidelity by also adding DLSS for the NVIDIA users with DLSS - Upscaling for Unity
Boost for mobile with SGSR Mobile - Upscaling for Unity
Sometimes FSR 3, XeSS and DLSS can prove too performance heavy for mobile or older devices, we released the blazingly fast SGSR Mobile - Upscaling for Unity especially for this reason!
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