Description
Interactive Water, Ocean and Swim System [3 in 1]
Experience fully interactive water and ocean for swimming above and below the surface, plus an advanced, customizable water and ocean Shader! Example Maps are included!
What is new in 1.0.5 version
New Features/Functions:
• Ocean Shader
• Endless Ocean Shader Functionality
• Custom Ocean Tessellation for great performance
• Ocean buoyancy for Non Skeletal Meshes
• Ocean buoyancy for Skeletal Meshes including characters
• Swimming in the Ocean
• Character Ragdoll buoyancy
• Highly customizable Ocean Shader with tons of parameters to change
• Using Intel Open Source HLSL Code for simulating ocean waves
Features/Functions:
• Redesigned Water Shader
• Realistic Water Refraction
• Custom Tessellation method added
• Underwater Lightshafts
• Underwater Particles
• Oxygen Tank [Equip On/Off]
• Depth-Based Post Process Volume (Darker when deeper water)
• New method for scaling the water plane
• Overall bug fixes and improvements
• Full Swimming Functionality
• Underwater swimming - Slow and Fast
• Craw - Fast swimming
• Slow swimming
• Suffocate Function
• Realistic Splashes while swimming
• Shallow waters will slow down your character movement
• Water Sounds
• Idle swimming status with up/down parameters for better realism
• Dive Functionality
• Waves Generated Behind Your Character
• Caustics On/Off Function
• Spline Based Rivers Creation
• Rivers Flow• Splashes when you Jump Into the water
• Splashes when your character is moving in the water
• 1 Point Floating Body
• 4 Points Floating Body
• 8 Points Floating Body
• Custom/Manual Points for complex Floating Bodies
• Waves effect is created behind moving/animated objects inside the water
• Splashes when you generate bullet or throw object inside the water.
• All the Floating bodies are physical accurate and tweakable
• Example Map
• Master Material with Tools Preset
• Oxygen Bar - when your head is underwater you will start using oxygen.
• Suffocation - once you suffocate a rigid body will be spawned which will physically reacts to river flow, objects and more.
• Screen Space Reflections are Turned On in the Master Material. If you want them off just click the checkbox in your Master Material.