Are you ready to transform your game into an immersive universe where every quest deepens the player's journey?
With Version 2 of my Quest System, your vision of interactive storytelling and engaging gameplay becomes a reality.
This easy to use 100% blueprint system gives you everything you need to add quests and missions to your multiplayer and single player Unreal Engine 5 games.
With this system, you have the flexibility to craft a main storyline and diversify with side quests. It also features repeatable quests, alongside unique quests that impose a one-at-a-time completion limit.
Enhance player interaction with dynamic quest events, like quest timers, spawning actors and triggering actions in your world when a quest updates or an objective is completed.
This system also offers a range of prerequisites, allowing you to tailor quest and objective availability based on your game's internal and external systems.
You can also optionally control the flow of your quest by forcing the objectives to be completed in the order you define. You can even auto accept and complete quests.
There are quest rewards, which can easily be hooked up to your other systems like inventory and experience systems.
The quest log even features a way to group quests together, and you can easily show or hide the completed quest group.
Gamepad is now also supported using enhanced input, and there is even a built in save and load system.
New for Version 2 - Everything is now multiplayer replicated! Your player’s can even share quests, and objective progression with each other.
Explore together, achieve together, and transform your game into a shared journey where any quest can become a collective endeavor.
The system's code is meticulously documented, complemented by a suite of detailed guides and tutorial videos to assist in installation, quest creation, blueprint utilization, and system integration.
The included demo world was designed to showcase all the features and functionality, including a quest that works entirely in the UI.
You can download and try the windows version of the demo world right now and check it out, and the documentation is publicly accessible.
If you have questions, or find any bugs please let me know.
Thanks again to everyone who supported this project, and good luck with your game!
Version 2 of my Quest System is available now using Unreal Engine 5.1 and up through the latest version.
Now if you don’t like change, Version 1 is still available, you can access it by downloading it to a UE 5.0 project, then migrate it to your main project (up to version 5.3).
Please keep in mind the latest features like Multiplayer & Gamepad support are only available in Version 2.
您是否准备好将自己的游戏转变为一个身临其境的宇宙,让每个任务都能加深玩家的旅程?
有了我的任务系统第 2 版,您对互动故事和引人入胜的游戏玩法的愿景就会变成现实。
这个易于使用的100%蓝图系统为您提供了在多人和单人虚幻引擎5游戏中添加任务和使命所需的一切。
有了这个系统,您就可以灵活地制作主故事情节和多样化的支线任务。该系统还具有可重复任务以及限制一次完成的独特任务的特点。
利用动态任务事件增强玩家互动,如任务定时器、任务更新或目标完成时在世界中生成角色和触发行动。
该系统还提供一系列先决条件,让您可以根据游戏的内部和外部系统定制任务和目标的可用性。
您还可以选择性地控制任务流程,强制按照您定义的顺序完成目标。您甚至可以自动接受和完成任务。
还有任务奖励,可以很容易地与库存和经验系统等其他系统挂钩。
任务日志甚至还可以将任务分组,并轻松显示或隐藏已完成的任务组。
现在还支持使用增强输入法的游戏手柄,甚至还有内置的保存和加载系统。
第 2 版的新功能--现在所有内容都是多人副本
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