◼ Supported Unity editor versions ◼
2021 LTS, 2022 LTS, and Unity 6+
◼ GPU Instancing tools ◼
Draw mesh instances efficiently on terrains or meshes. Includes examples for terrains and trees with meshes included!
Spawn any mesh
Configurable spawn logic
Supports Shader Graph
Custom setup for instancing
Looks great with the 3D pixel art style
Includes examples for...
Grass on terrains
Leaves on any tree mesh
◼ Water (orthographic only) ◼
Stylized and highly customizable water with reflections, foam, and etc...
◼ Custom toon shader ◼
A custom lighting solution for creating the well known toon shaded style. Includes subgraphs for clouds, pixel outlines and toon ramping.
Pixel perfect outlines (orthographic only)
One-pixel thick outlines
Asset compatibility - Compatible with low-resolution renders, for example, Critter 3D Pixel Camera
Object specific - Choose individual objects with outlines
Clouds based on 3D noise
Configurable toon ramp
Includes examples for...
Terrain toon shader
Toon shader
Instanced Toon shader
◼ Meshes ◼
Structures (less than 1000 vertices) - Arch Small, Arch Large, House, Light_Post, Rotor, Windmill
Rocks (less than 130 vertices) - Slab, Stone_1, Stone_2
Foliage (less than 20 vertices) - Grass_Leaf, Flower_Leaf, Tree_Leaf
Tree (260 vertices)
◼ Demo Scene ◼
Includes demo scene where these assets are layed out and set up for reference.
◼ 支持的 Unity 编辑器版本 ◼
2021 LTS、2022 LTS 和 Unity 6+
◼ GPU 实例工具 ◼
在地形或网格上高效绘制网格实例。包括包含网格的地形和树木示例!
生成任何网格
可配置的生成逻辑
支持着色器图形
自定义设置实例
与 3D 像素艺术风格搭配效果更佳
包括以下示例
地形上的草
任何树木网格上的树叶
◼ 水(仅正射) ◼
可高度自定义的风格化水体,带有反射、泡沫等效果
◼ 自定义香椿着色器 ◼
自定义照明解决方案,用于创建众所周知的卡通阴影风格。包括云、像素轮廓和卡通斜坡的子图。
完美的像素轮廓(仅限正射影像)
一像素粗轮廓
资产兼容性--兼容低分辨率渲染,例如 Critter 3D 像素相机
特定对象 - 选择具有轮廓的单个对象
基于 3D 噪音的云
可配置的卡通斜坡
包括以下示例
地形卡通着色器
香椿着色器
实例化香椿着色器
◼ 网格 ◼
结构(小于 1000 个顶点)--小拱门、大拱门、房屋、灯柱、旋翼、风车
岩石(少于 130 个顶点)--石板、石块 1、石块 2
树叶(少于 20 个顶点) - 草叶、花叶、树叶
树(260 个顶点)
◼ 演示场景 ◼
包括演示场景,这些资产在其中进行了布局和设置,以供参考。
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