Realistic Car Shaders - Mobile is an asset that contain shaders designed for vehicles and optimised for modern mobile devices. With these shaders you can make your game look like it have realtime reflections! Yes, realtime reflections on MOBILE devices!
This asset is not compatible with URP and HDRP!
2 drag racing sample scenes are included! (Not a full game project, just a demonstration how it can look like with this asset.)
Wheel blurring and car light shaders are included.
Vehicle paint types: Holographic Reflections, Pearlescent Paint (2 coloured body), Flakes/Carbon, Bumped Reflections, and all for this you can add png Decals too which are paintable and scalable!
Diffuse texture can be used to add nonpaintable and not reflective parts. This feature is perfect to add rusty, dirt, damages, scratches ...etc effects to your vehicle's body.
Bumped Reflections are good to add more detail to your vehicle: "orange peel" like paint, water drops effect, and it is also good to create bumped and paintable wood floors for building's interior scenes.
Glass Shaders are also good for transpant textures, like a car's grille.
This shaders are not only for vehicles, you can use it for whatever you want. It is also good for buildings floor, furnitures, glass,...etc. It depends on your creativity.
Note that this realtime reflections are not 100% accurate, but it looks way better than a regular cubemap!
Using realtime reflections will add 10 batches to your scene (regarding on the reflections frame rate settings).
For interior scenes like a showroom, I recommend to use cubemaps. Use the realtime reflection solution in scenes where vehicles are moving.
Demo scenes are using a simple script for rotating the camera around the car.
Features:
- (fake) Realtime reflections on MOBILE devices!
- Holographic Reflections
- Pearlescent Paint
- Designed for transparent PNG decals
- Wheel blurring effect
- Car light shader (for headlights and taillights)
- Various shader types, from complex to the most simple car paint
- Realtime Reflections frame rate can be limited by your choice with a script
- 92 Premade ready to use materials + 69 materials for demo scenes
- Color picker example (included just for demo scenes)
- One example 3D model of a sports car is included
- 6 demo scenes from 2 are drag racing sample scenes
You can find URLs for video tutorials in Documentation pdf.
**Realistic Car Shaders - Mobile** 是一款包含专为车辆设计并针对现代移动设备优化的着色器的资源。使用这些着色器,您可以让您的游戏看起来具有实时反射效果!是的,**在移动设备上实现实时反射**!
**该资源不兼容 URP 和 HDRP!**
包含 **2 个直线加速赛示例场景**!(这不是一个完整的游戏项目,仅用于展示使用该资源后的效果。)
**包含轮毂模糊和车灯着色器。**
车辆油漆类型:全息反射、珠光漆(双色车身)、金属颗粒/碳纤维、凹凸反射,并且您还可以添加可绘制和可缩放的 **PNG 贴花**!
漫反射纹理可用于添加不可喷涂且无反射的部分。此功能非常适合为车辆车身添加锈迹、污垢、损坏、划痕等效果。
**凹凸反射** 非常适合为车辆增添更多细节:如“橘皮”效果的油漆、水滴效果,也可用于创建凹凸且可喷涂的木地板,适用于建筑室内场景。
**玻璃着色器** 也适用于透明纹理,例如汽车的格栅。
这些着色器不仅适用于车辆,您可以根据需要将其用于任何物体。它也适用于建筑地板、家具、玻璃等。这取决于您的创造力。
请注意,这些实时反射并非 100% 准确,但看起来比普通的立方体贴图要好得多!
使用实时反射将为您的场景增加 **10 个批次**(取决于反射的帧率设置)。
对于展示厅等室内场景,建议使用立方体贴图。在车辆移动的场景中使用实时反射解决方案。
演示场景使用了一个简单的脚本来实现摄像机围绕汽车旋转。
**功能:**
- 在移动设备上实现(伪)实时反射!
- 全息反射
- 珠光漆
- 专为透明 PNG 贴花设计
- 轮毂模糊效果
- 车灯着色器(用于前灯和尾灯)
- 多种着色器类型,从复杂的汽车漆到最简单的汽车漆
- 可通过脚本限制实时反射的帧率
- **92 种预制的即用材质** + **69 种用于演示场景的材质**
- 颜色选择器示例(仅包含在演示场景中)
- 包含一个跑车的 3D 模型示例
- **6 个演示场景**,其中 **2 个是直线加速赛示例场景**
您可以在 **Documentation.pdf** 中找到视频教程的链接。
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