Description
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
NOTES:
These assets all are constructed using nanite for high quality fidelity polycounts.
This project uses material layering to get high fidelity close ups of textures.
Project includes low poly version of all meshes baked to flat textures for game optimization.
Features:
28 Meshes
Includes nanite and low poly versions of meshes
High quality and fidelity texture sets - 4k textures
Material Layering to control all aspects of the textures and materials
Baked version of each mesh additional for simpler material
Channel packed Roughness | Metalness | Ambient Occlusion
Realistic Post Process
Free of all legal issues as all branding and labels are customs made by our studio
Fully detailed models from all sides
Includes test dynamic lighting scene
Uses Nanite meshes - High poly geometry for high fidelity look!
This product supports Lumen for Unreal Engine 5.0+
Special thanks as this project was supported by Epic Games MegaGrants!
Meshes and Texture Masks by Daniela Ontiveros and Celia Delago
Tileable Textures, Materials, Scene setup by Clinton Crumpler
说明
本项目包括图片中的所有内容,以及在虚幻引擎中创建的所有资产、地图和材质。每项资产都是为逼真的 AAA 级视觉效果、风格和预算而创建的。
注意:
这些资产都是使用 Nanite 构建的,具有高质量的保真度。
该项目使用材质分层来获得高保真的纹理特写。
项目包含所有网格的低多边形版本,可烘焙成平面纹理,用于游戏优化。
特点
28 个网格
包括纳米网格和低聚物版本的网格
高质量和高保真纹理集 - 4k 纹理
材质分层可控制纹理和材质的各个方面
每个网格的烘焙额外版本,用于制作更简单的材质
通道包装粗糙度 | 金属感 | 环境光遮蔽
逼真的后期处理
无任何法律问题,因为所有品牌和标签均由我们的工作室定制
从各方面看都是完全详细的模型
包括测试动态照明场景
使用 Nanite 网格--高聚几何图形,实现高保真外观!
本产品支持虚幻引擎 5.0+ 的 Lumen
特别感谢Epic Games MegaGrants对本项目的支持!
网格和纹理蒙版由 Daniela Ontiveros 和 Celia Delago 制作
可平铺的纹理、材质和场景设置,作者:Clinton Crumpler
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