代码插件 rdBPtools 1.3.1 适配UE5.4

Unreal插件信息
插件名称: rdBPtools
官网地址: https://www.fab.com/listings/3576a05e-f0b6-41a1-9893-49c8d345e6c5
版本: 1.3.1
解压密码:
引擎版本: UE5 
素材类型: 代码插件


























Latest Version: 1.42 - 7th March 2025
rdBPtools is a C++ (editor only) plugin that focuses on creating highly optimized groups of Instanced StaticMeshes in prefab like Blueprints – you can harvest actors of any type (non static meshes are stored as ChildActorComponents) – even harvesting mesh instances from other volumes such as Foliage Actors or PCG volumes.
Even edit individual instances!
rdBPtools harvesting isn’t skin-deep either – it optionally goes through the hierarchy of actors and components and converts them to instances in the main blueprint too – significantly reducing the number of actors/components.
These types of Prefabs are vastly more optimized than traditional ones. Large amounts of actors and/or components like in traditional prefabs slow down both the editor and the runtime – often to a halt, making them unusable – Blueprint Prefabs created with rdBPtools are fast both at runtime and in the editor.
Check out these benchmarks
It also has a sophisiticated Randomization system built in which allows you to add "variety" to any object. These Random changes are all configured by global "random seeds" so you can produce the same results whenever you want - or completely random.
rdBPtools is compatible with rdInst, a c++, optimized Instanced Static Mesh Manager that makes working with Instances very easy. You can publish your games with this plugin or save your Blueprints with other types of Static Mesh systems - or make your own.
Using a prefab like Blueprint, you can have just one object (e.g. a Room) in your level, and dynamically move it to the correct place on triggers such as doors opening or trigger boxes being entered. With the Randomization system, the room can look unique each time (or be controlled by Random Seeds so each room will always be the same).
It's not limited to rooms - think things like underground car-parks etc.


最新版本: 1.42 - 2025 年 3 月 7 日
rdBPtools 是一款 C++(仅限编辑器)插件,专注于在类似蓝图的预制构件中创建高度优化的静态网格实例组--您可以收获任何类型的角色(非静态网格存储为 ChildActorComponents)--甚至可以从其他卷(如 Foliage Actors 或 PCG 卷)中收获网格实例。
甚至可以编辑单个实例!
rdBPtools 的收集功能还不止于此,它还可以选择通过角色和组件的层次结构,将它们转换为主蓝图中的实例,从而大大减少角色/组件的数量。
与传统预制件相比,这类预制件的优化程度要高得多。使用 rdBPtools 创建的蓝图预制件在运行时和编辑器中都非常快速。
查看这些基准测试
它还内置了复杂的随机化系统,可为任何对象添加 “多样性”。这些随机变化均由全局 “随机种子 ”配置,因此您可以随时生成相同的结果,也可以完全随机生成。
rdBPtools 与 rdInst 兼容,rdInst 是一个经过优化的 c++ Instanced Static Mesh 管理器,可让您轻松处理实例。你可以使用该插件发布游戏,或使用其他类型的静态网格系统保存你的蓝图,也可以制作自己的蓝图。
使用蓝图这样的预制件,您可以





作者 cg小白兔 发表于 昨天 09:50
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