A collection to create highly realistic ruin complexes. From close up to larger scenes!
Features
35+ Ruin Models / Professionally Scanned and Processed 3D Assets
PBR Textures / Albedo, Roughness, Normal, Displacement
Fully processed Scans / Delight Albedo, Clean Mesh, Color Matched
Highly Detailed / Baked down from up to 210 million polygon meshes, with 8192x8192 Textures
Displacement Textures / Use these textures with adaptive subdivision to get more detail
Asset Browser Support / Drag the cliffs directly out of the Asset Browser in your scene
OBJ, FBX and Blend File are available
8K Materials Including:
Albedo
Roughness
Normal
Displacement
Model Information:
Overall 3 Million Polygons
25k Polygons average per Module
360K Polygons average per building complex
.fbx
.obj
textures
Blend File 8K Textures
Tipps & General Info
Displacing the cliffs with Adaptive Subdivision needs a lot of RAM. Increasing the Dicing scale to 10+ will still look good
All pictures were rendered in Cycles with displacement and adaptive subdivision.
The vegetation seen in the preview pictures is not included
Scanned in Spain
用于创建高度逼真的废墟建筑群的集合。从近景到大型场景,应有尽有!
特点
35+ 废墟模型/专业扫描和处理的 3D 资产
PBR 纹理/反照率、粗糙度、法线、位移
完全处理过的扫描图像/令人愉悦的反照率、干净的网格、色彩匹配
高度精细/由多达 2.1 亿个多边形网格烘焙而成,纹理尺寸为 8192x8192
位移纹理/将这些纹理与自适应细分一起使用可获得更多细节
支持资产浏览器/在场景中直接从资产浏览器拖出悬崖
提供 OBJ、FBX 和混合文件
8K 材质,包括
反照率
粗糙度
法线
位移
模型信息
总计 300 万个多边形
每个模块平均 25k 个多边形
每个建筑群平均 360K 个多边形
.fbx
.obj
纹理
混合文件 8K 纹理
提示和一般信息
使用 “自适应细分 ”技术置换悬崖需要大量内存。将 “切割 ”比例提高到 10+ 仍会有不错的效果。
所有图片均在 Cycles 中使用位移和自适应细分进行渲染。
预览图片中的植被不包括在内。
在西班牙扫描
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