QUICK START
When Project started, you will be in Space City demo map, with showcase-launcher running in “auto” mote, changing pre-made Starfighters examples (this showcase launcher will be also in several other demo maps).
- You can stop auto-changing by pressing cursor key “Down” (also you see instructions on map).
- In stopped mode, use keyboard cursors "Left" and "Right to browse pre-configured Starfighters.
- You can restart auto-changing by pressing cursor key “Up”.
- By pressing “Spacebar” on keyboard, you will possess current displayed Starfighter, and it will be in “Flight Mode”.
- In flight, press key “H” for on-screen list for available actions and options.
Main aspects of this asset:
1) Large variety of meshes, each with several high quality PBR materials variations, for creation of Starfighters, Spaceships, Gunships, even Leisure Flyers - with many (around 20) ready made example “prefabs”.
2) Three distinctive types of Base Cockpit Modules: "Classic", "Round" and "Gunship-type".
Starfighters are built around those Base Cockpits.
3) Comprehensive universal blueprint to make those created vehicles fully functional, “game ready”. See docs for detailed information and instructions. DOCUMENTATION
List of Starfighter's main features:
A) Flying system (non-physics)
B) Landing systems - on animated gears, on static gears, on "hovering", and no landing.
C) Primary "blasters" weapons - 2, 4, or none gun placements. Can easily replace muzzle flash effects, sound effects, projectiles Blueprints. Projectiles affects physics objects, can kill missiles.
D) Secondary weapon, non-guided missiles - 1, 2, 4 or none launch points.
E) Stationary Engines - 1, 2, 3, 4, or none.
D) Rotating Engines - 2, 4, or none.
4) Large collection of assets for creating Sci-Fi environments - buildings, panels, frames, etc.
5) Simple but functional targets / enemies, with health and destruction systems. "Hover" vehicles, flying vehicles, turrets. Targets that can go in circles, move on splines, can have turrets attached on them.
6) Flying AI drones, with simplistic, but quite satisfactory behavior (similar as in "Vol.1", with some minor changes).
7) 3D Radar included, almost same as in my separate "3D Radar" asset. Can be switched off if not needed.
3D radar and main stats works also in outside views (optional)!
8) Several camera views options for Starfighter: in-cockpit and several angles outside. "Free Look" available on all views. "Demo" rotation view, if player idle for a long time. Several "visibility options" for inside Cockpit View.
9) Enemy Cameras views, can cycle views on enemies present on map.
10) Destructible barrels and shipping containers.
11) Interactive Trains / Elevators. Can be used as auto-moving, or interactive by included 3rd person character (you can adapt your own, see docs). Trains can be "called" to any point of rail. Only linear trains, for this initial release version.
Disclaimer: trains were added very late, "last minute" (weeks) in development, "Beta".
12) In-cockpit instruments, both "real" and decorative. Main stats display is a comprehensive asset as itself.
13) Generated voice, for messages (optional).
14) In-Flight Help (press "H") for available controls and actions.
15) Starfighter Health System (switchable on/off), with added smoke and fire, depending on damage percentage.
16) Carriers - places or spaceships that can be docked on. While docked, Starfighter damage gets repaired.
17) Starfighter Exit / Possession (very basic).
18) Showcase / Launcher Blueprint - rotating stand with auto or manual changing pre-constructed flying machines.
19) Option to have a Starfighter initially in landed position.
快速开始
项目开始后,您将进入太空城演示地图,展示发射器以 “自动 ”模式运行,更换预制的星际战机模型(该展示发射器还将出现在其他几张演示地图中)。
- 按下光标键 “Down ”可以停止自动更换(也可以查看地图上的说明)。
- 在停止模式下,使用键盘光标 “左 ”和 “右 ”浏览预配置的星际战机。
- 按光标键 “上 ”可以重新启动自动更换。
- 按键盘上的 “空格键”,您将拥有当前显示的星际战机,并使其进入 “飞行模式”。
- 在飞行过程中,按下 “H ”键,屏幕上会列出可用的操作和选项。
该资产的主要特点
1) 网格种类繁多,每种网格都有几种高质量的 PBR 材质变化,可用于创建星际战斗机、宇宙飞船、炮艇,甚至休闲飞行器--还有许多(约 20 个)现成的 “预制件 ”示例。
2) 三种不同类型的底座驾驶舱模块: “经典“、”圆形 “和 ”炮艇型"。
星际战斗机就是围绕这些基础座舱建造的。
3) 全面的通用蓝图,使这些创建的飞行器功能齐全,“游戏就绪”。详细信息和说明请参见文档。文档
星际战斗机主要功能列表:
A) 飞行系统(非物理)
B) 着陆系统--动画齿轮、静态齿轮、“悬停 ”和不着陆。
C) 主要的 “爆破 ”武器--2、4 或无炮位。可轻松替换枪口闪光效果和音效、
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