本帖最后由 微笑的猫 于 2025-4-8 16:25 编辑
uNature - GPU Grass and Interactable Trees 系列索引:
uNature - GPU Grass and Interactable Trees 2.2 beta 下载链接
uNature - GPU Grass and Interactable Trees 2.3 下载链接
Have you ever had issues with unity's grass performance? whether its spikes, overall performance or the features that comes with it? Did you ever want to easily interact with the terrain trees?
Then uNature is what you are looking for!
uNature is a powerful and fully documented system that handles both grass and interactable trees.
uNature handles the grass very differently than the other systems on the asset store at the moment and has a lot of features, such as:
• Very powerful, procedural grass mechanics (Draw anywhere you want on your scene, whether its a terrain or any kind of a surface without it affecting your performance. Note that multiple stacked surfaces aren't supported as of yet [Multiple layers are planned])
* FULL LODs support including mesh lods support with also density based LODs. FULLY Multithreaded
• Supports color maps (read colors from the surface), dynamic surfaces and soon translucency
• Supports shadow casting, custom rendering layer for each prototype, LODs and individual wind setting.
• Works on the GPU and fully utilizes the power of the machine. Reducing all of the spikes that unity's grass has and allows instant grass modifications. Yes, That means NO MORE patch rebuilding!!!!
• Full support for GPU Instancing for Unity 5.5 and above
• Fully modular, can be customized to work on almost any scenario and can be used on any platform other than Android versions that use Shader Model 2.
• Copies from the terrain precisely and takes exactly 2 min to set it up in your project.
• Interactions (Touch Bending and more coming soon)
• Documented and an extremely clean code.
• Comes with a very clear documentation and API document.
But wait, uNature doesn't just handle grass, it also adds interactions to the terrain trees and it allows you to:
• Add any kind of an interaction to the trees on the terrain.
• Comes with a built-in "harvestable" tree instance script that works great.
• Super modular and can be extended.
• Integrated with UFPS, Photon Cloud, Photon Bolt, Forge Networking, UNet.
Note that the assets in the pictures are not included with the project. But the ones that are included can be used in your game.
您是否曾遇到过 Unity 草地性能问题?无论是尖刺、整体性能还是附带的功能?您是否曾想过轻松与地形树木互动?
那么 uNature 就是您要找的!
uNature 是一个功能强大且文档齐全的系统,可处理草地和可互动树木。
uNature 处理草地的方式与目前资产商店中的其他系统截然不同,并且具有许多功能,例如:
• 非常强大的程序化草地机制(在场景中的任何地方绘制,无论是地形还是任何类型的表面,都不会影响您的性能。请注意,目前尚不支持多个堆叠表面 [计划支持多层])
* 完整 LOD 支持,包括网格 LOD 支持以及基于密度的 LOD。完全多线程
• 支持颜色贴图(从表面读取颜色)、动态表面和即将推出的半透明效果
• 支持阴影投射、每个原型的自定义渲染层、LOD 和单独的风设置。
• 在 GPU 上工作并充分利用机器的功能。减少 Unity 草地上的所有尖峰并允许即时修改草地。是的,这意味着不再需要补丁重建!!!!!
• 完全支持 Unity 5.5 及更高版本的 GPU 实例化
• 完全模块化,可以定制以适应几乎任何场景,并且可以在使用 Shader Model 2 的 Android 版本以外的任何平台上使用。
• 精确复制地形,只需 2 分钟即可在您的项目中进行设置。
• 交互(触摸弯曲等即将推出)
• 记录且非常干净的代码。
• 附带非常清晰的文档和 API 文档。
但是等等,uNature 不仅处理草地,它还为地形树木添加交互,它允许您:
• 为地形上的树木添加任何类型的交互。
• 附带内置的“可收获”树实例脚本,效果很好。
• 超级模块化,可以扩展。
• 与 UFPS、Photon Cloud、Photon Bolt、Forge Networking、UNet 集成。
请注意,图片中的资产不包含在项目中。但包含在项目中的资产可用于您的游戏。
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