Easy To Use & Learn ― Paint your sprites with just a few clicks, and explore many example scenes to learn how to take your projects to the next level.
Works Everywhere ― Paint in 2D was designed from the start to work on as many devices and platforms as possible. It works great on desktop, WebGL, mobile, URP, HDRP, and much more!
Full Source Code Included ― If you're a programmer then feel free to tweak the code as much as you like, it's designed to be easy to modify. You can even configure your objects and paint them entirely from C# code, with examples included.
Lightning Fast Painting ― Through the use of GPU acceleration, heavy optimization, and extensive settings, your sprites will be painted with incredible speed on any device. You can paint your sprites millions of times without any framerate loss, allowing you to create games you never thought possible
Save & Load & Undo & Redo & Erase ― Easily enable automatic saving and loading of painted textures so you can continue where you left off. You can also undo, redo, or even erase any paint so users can paint exactly what they intended.
Color Counting ― Need to see how much % of a sprite you've painted? Or which team has painted the most? Paint in 2D comes with a wide range of color counting systems that enable all possibilities.
易于使用和学习--只需点击几下就能绘制你的精灵,还能探索许多示例场景,学习如何让你的项目更上一层楼。
随处可用 - Paint in 2D 从一开始就设计用于尽可能多的设备和平台。它可以在桌面、WebGL、移动、URP、HDRP 等平台上运行!
包含完整的源代码 - 如果你是程序员,那么你可以随意修改代码,因为它设计得易于修改。你甚至可以完全用 C# 代码来配置你的对象和绘制它们,其中还包含示例。
快如闪电的绘制速度--通过使用 GPU 加速、大量优化和广泛的设置,你的精灵在任何设备上都能以惊人的速度绘制。您可以数百万次地绘制精灵,而不会有任何帧数损失,让您可以创建自己从未想过的游戏
保存、加载、撤销、重做和擦除 - 轻松启用自动保存和加载已绘制的纹理,这样您就可以继续之前的工作。您还可以撤销、重做甚至擦除任何涂画,这样用户就可以按照自己的意图进行涂画。
颜色计数 - 需要查看自己绘制了多少百分比的精灵?或者哪个团队涂得最多?Paint in 2D 配备了多种颜色计数系统,可满足所有可能的需求。
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