PlayWay Water System brings AAA-quality water to Unity. Its rich feature set and flexibility makes it an excellent choice for pretty much any game.
Web Players: Galleon Demo | Tropical Demo
Simulation:
- Based on the recent oceanographic research.
- Hundreds of thousands of waves are simulated in realtime.
- Custom waves are supported through optional wave particle system or manual rendering to maps.
- Excellent foam and particle spray simulation adding a lot of realism to storms and windy weather.
Shader:
- Based on Unity 5 Standard Shader.
- Volumetric lighting and subsurface scattering.
- Tessellation.
- Improved shader microfacet model.
- Adapts to the target hardware. Supports all shader models: 2.0, 3.0 and 5.0.
- Renders correctly to the depth buffer and works with all image effects (Depth of Field, SSAO, Scion).
- Forward and deferred rendering support.
Physics:
- Very realistic and simple to setup.
- Multithreaded, no performance impact.
- Performs simulation of buoyancy and drag forces.
Underwater Effects:
- Realistic image effect.
- Wet lens effect applied when camera gets out of the water.
- Underwater audio filter.
Additional Features:
- Supports user-defined profiles to easily manage water states and separate artist workflow. User friendliness at its best.
- Planar reflections and reflection probes.
- Volume masking, to remove water from ships, underwater bases etc.
- Network synchronization component and optional predictability for cut scenes etc.
Also:
- Few geometries supported: radial grid, projection grid, uniform grid, custom mesh.
- Shader collection builder ensures that only necessary shaders get into the build.
- Full shader and C# source code included.
Additional PBR Assets:
- Galleon
- Boat
- Seagull with 3 animations
- Pontoon and lifebuoy