This is a script based effect that works with Unity Shuriken Particle System to create many types of dynamic particle hologram simulations in the shape of an assigned mesh or waypoints.
The script can use any medium to low poly mesh to display its shape with particles randomly along each vertex within the assigned mesh. This script also has a waypoint option to give full control over particles that can follow animating or moving waypoints ... Textures, Color and particle size is still controlled by the particle system.
Features
Enable and or disable particle control at runtime
Control Particle Speed and emit rate at runtime
Comes with Several default particle textures
Mesh can be swapped at run time
Great for command room or table top style Holograms